Planning Locomotion Techniques for Virtual Reality Games

被引:0
|
作者
Moore, Cameron [1 ]
Lages, Wallace S. [2 ]
机构
[1] Virginia Tech, Blacksburg, VA 24061 USA
[2] Northeastern Univ, Boston, MA 02115 USA
关键词
Virtual Reality; Games; Locomotion; Movement; Human-Computer Interaction; TRAVEL;
D O I
10.1145/3611659.3615711
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Locomotion is a fundamental component in many virtual reality (VR) games. However, few techniques have been designed with game's demands in mind. In this paper, we propose two locomotion techniques for fast-paced VR games: Repeated Short-Range Teleports and Continuous Movement Pads. We conducted a user study with 27 participants using these techniques against Smooth Locomotion and Teleport in a game-like scenario. We found that Movement Pads can be a suitable alternative for games, with competitive performance on various criteria such as time, damage taken, usability, workload, and user preference. On the other hand, Repeated Short-Range Teleport displayed lower usability and higher mental workload.
引用
收藏
页数:10
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