The Impact of Mobile Augmented Reality on the Purchase Intention of Intangible Cultural Heritage Handicrafts

被引:0
|
作者
Hu, Xiaolu [1 ]
Au, Norman [2 ,4 ]
Xia, Ruiyang [3 ]
机构
[1] Tianjin Vocat Inst, Sch Tourism Management, Tianjin, Peoples R China
[2] Hong Kong Polytech Univ, Sch Hotel & Tourism Management, Hong Kong, Peoples R China
[3] Tianjin Univ Commerce, Sch Tourism Management, Tianjin, Peoples R China
[4] Hong Kong Polytech Univ, Sch Hotel & Tourism Management, 17 Sci Museum Rd,TST East, Hong Kong, Peoples R China
关键词
Intangible cultural heritage handicraft; interactivity; mobile augmented reality; purchase intention; value co-creation; VALUE CO-CREATION; E-COMMERCE; PERCEIVED AUTHENTICITY; PHYSICAL SURROUNDINGS; CUSTOMER ENGAGEMENT; VIRTUAL-REALITY; INTERACTIVITY; TOURISM; INNOVATION; BRAND;
D O I
10.1080/19388160.2024.2312974
中图分类号
F [经济];
学科分类号
02 ;
摘要
Faced with decreasing demand for traditional handicraft products and the difficulty of finding inheritors, there is an urgent need to prevent the unfortunate loss of such valuable traditional handicraft skills. The use of mobile augmented reality technology has huge potential to stimulate the purchase intentions of cultural heritage handicrafts by both domestic and overseas tourists, but such a relationship is largely unexplored. This paper uses structural equation modeling and draws on a sample of 378 Chinese to investigate the different aspects of AR technology's impact in terms of breadth of vividness, information quality, and interactivity on handicraft purchase intention mediated through cultural uniqueness and value co-creation. Based on the stimulus-organism-response theory, the results support all the proposed hypotheses, with the exception of the relationship between information quality and cultural uniqueness. The level of interactivity has the largest and most significant impact on value co-creation and cultural uniqueness. The theoretical and practical implications were discussed, and future research recommendations were provided.
引用
收藏
页数:35
相关论文
共 50 条
  • [1] Research on Combination of Intangible Cultural Heritage and Augmented Reality
    Yang, Tao
    Zhao, Ran
    [J]. PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON CONTEMPORARY EDUCATION, SOCIAL SCIENCES AND HUMANITIES (ICCESSH 2017), 2017, 124 : 536 - 538
  • [2] Intangible cultural heritage development based on augmented reality technology
    Xu, Shengli
    [J]. 2018 INTERNATIONAL CONFERENCE ON ROBOTS & INTELLIGENT SYSTEM (ICRIS 2018), 2018, : 352 - 355
  • [3] An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage
    Panou, Chris
    Ragia, Lemonia
    Dimelli, Despoina
    Mania, Katerina
    [J]. ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2018, 7 (12)
  • [4] Augmented reality mobile apps for cultural heritage reactivation
    Hincapie, Mauricio
    Diaz, Christian
    Zapata-Cardenas, Maria-Isabel
    Toro Rios, Henry de Jesus
    Valencia, Dalia
    Guemes-Castorena, David
    [J]. COMPUTERS & ELECTRICAL ENGINEERING, 2021, 93
  • [5] Developing a mobile augmented reality application for cultural heritage
    Acar, Aktan
    Atalay, F. Betul
    Say, Soner
    Tunca, E. Melisa
    Cetin, Murat Can
    Caliskan, Seyma Nur
    Allay, Suna Aydin
    Ongoren, Pelin Gurol
    Karakaya, A. Fatih
    [J]. JOURNAL OF THE FACULTY OF ENGINEERING AND ARCHITECTURE OF GAZI UNIVERSITY, 2022, 37 (04): : 1931 - 1944
  • [6] The impact of experiential augmented reality applications on fashion purchase intention
    Watson, Anna
    Alexander, Bethan
    Salavati, Leyla
    [J]. INTERNATIONAL JOURNAL OF RETAIL & DISTRIBUTION MANAGEMENT, 2020, 48 (05) : 433 - 451
  • [7] Intangible cultural heritage souvenirs: image congruity and brand influence on tourists' purchase intention
    Guo, Yanbing
    Zhu, Zhuanfa
    [J]. TOURISM REVIEW, 2023, 78 (04) : 1203 - 1216
  • [8] Influence of Augmented Reality on Purchase Intention
    Zagorc, Ana
    Bernik, Andrija
    [J]. INTELLIGENT COMPUTING, VOL 1, 2022, 506 : 345 - 357
  • [9] Digital Protection Method of Intangible Cultural Heritage Based on Augmented Reality Technology
    Zhao, Zhonghua
    [J]. 2017 INTERNATIONAL CONFERENCE ON ROBOTS & INTELLIGENT SYSTEM (ICRIS), 2017, : 135 - 138
  • [10] TEACHING OUR CULTURAL HERITAGE USING MOBILE AUGMENTED REALITY
    Petrucco, Corrado
    Agostini, Daniele
    [J]. JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY, 2016, 12 (03): : 115 - 128