Improving Mobile Interactive Video QoE via Two-Level Online Cooperative Learning

被引:6
|
作者
Zhang, Huanhuan [1 ]
Zhou, Anfu [1 ]
Ma, Huadong [1 ]
机构
[1] Beijing Univ Posts & Telecommun, Beijing Key Lab Intelligent Telecommun Software &, Beijing 100876, Peoples R China
基金
国家重点研发计划;
关键词
Interactive video; online reinforcement learning; cooperative learning; learning aggregation; EFFICIENCY;
D O I
10.1109/TMC.2022.3179782
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Machine learning models, particularly reinforcement learning (RL), have demonstrated great potential in optimizing video streaming applications. However, the state-of-the-art solutions are limited to an "offline learning" paradigm, i.e., the RL models are trained in simulators and then are operated in real networks. As a result, they inevitably suffer from the simulation-to-reality gap, showing far less satisfactory performance under real conditions compared with simulated environment. In this article, we close the gap by proposing Legato, an online RL framework for real-time mobile interactive video systems. Legato puts many individual RL agents directly into the video system, which make video bitrate decisions in real-time and evolve their models over time. Legato then employs a two-level cooperative learning mechanism to enhance video QoE. First, Legato proposes a score-based robust learning algorithm to eliminate risks of quality degradation caused by the RL model's exploration attempts. Then, Legato adaptively aggregates agents following a network condition-aware manner to form its corresponding high-level RL model that can help each individual to react to unseen network conditions. We implement Legato on an interactive real-time video system. Based on the exhaustive evaluations, we find that Legato outperforms the state-of-the-art algorithms significantly across a wide range of QoE metrics.
引用
收藏
页码:5900 / 5917
页数:18
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