Maximizing Engagement with Cultural Heritage through Video Games

被引:6
|
作者
Camunas-Garcia, Daniel [1 ]
Caceres-Reche, Maria Pilar [2 ,3 ]
de la Encarnacion Cambil-Hernandez, Maria [1 ]
机构
[1] Univ Granada, Dept Didact Social Sci, Granada 18011, Spain
[2] Univ Granada, Dept Didact, Granada 18011, Spain
[3] Univ Granada, Sch Org, Granada 18011, Spain
关键词
video games; digital game-based learning; cultural heritage; heritage education; EDUCATION; CONTEXT; MODEL;
D O I
10.3390/su15032350
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
This paper aims to provide a framework for creating and analyzing cultural heritage games, with the intention of maximizing players' cognitive, emotional, and behavioral engagement with digital heritage. To achieve this, a set of game design characteristics was identified through semi-structured interviews with experts (n = 16) and subsequently validated through a discussion with university students (n = 19). Grounded theory was then applied to the comments of the experts to create a framework of ten fundamental characteristics, divided into three dimensions: cognitive, emotional, and behavioral. Additionally, an assessment of the literature was conducted to explain and support the inclusion of each game component.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] Preservation of video games and their role as cultural heritage
    Harkai, Istvan
    [J]. JOURNAL OF INTELLECTUAL PROPERTY LAW & PRACTICE, 2022, 17 (10) : 844 - 856
  • [2] The relevance of researching video games and cultural heritage
    Zeiler, Xenia
    Thomas, Suzie
    [J]. INTERNATIONAL JOURNAL OF HERITAGE STUDIES, 2021, 27 (03) : 265 - 267
  • [3] Maximizing Engagement in Educational Games Through Learner Analysis
    Azhar, Farah
    Adnan, Nooreen
    [J]. MEDICAL SCIENCE EDUCATOR, 2024,
  • [4] Lost in Translation: Video Games Becoming Cultural Heritage?
    Eklund, Lina
    Sjoblom, Bjorn
    Prax, Patrick
    [J]. CULTURAL SOCIOLOGY, 2019, 13 (04) : 444 - 460
  • [5] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    [J]. DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [6] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    [J]. DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [7] A framework for climate change engagement through video games
    Ouariachi, Tania
    Dolores Olvera-Lobo, Maria
    Gutierrez-Perez, Jose
    Maibach, Edward
    [J]. ENVIRONMENTAL EDUCATION RESEARCH, 2019, 25 (05) : 701 - 716
  • [8] A Conception of an Instrument Supporting the Design of Educational Video Games for Cultural Heritage
    Dankov, Yavor
    [J]. IFAC PAPERSONLINE, 2024, 58 (03): : 363 - 368
  • [9] Maximizing China's Cultural Heritage
    DUAN HAIWANG
    PAN JIANFANG
    [J]. China Today, 2017, (01) : 68 - 69
  • [10] Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage
    Dankov, Yavor
    Dankova, Andjela
    [J]. DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 219 - 228