Development of a GPU-accelerated implicit material point method for geotechnical engineering

被引:1
|
作者
Wang, Bin [1 ,2 ]
Chen, Penglin [1 ,2 ]
Wang, Di [1 ]
Liu, Lei-Lei [3 ]
Zhang, Wei [4 ]
机构
[1] Chinese Acad Sci, Inst Rock & Soil Mech, State Key Lab Geomech & Geotech Engn, Wuhan, Hubei, Peoples R China
[2] Univ Chinese Acad Sci, Beijing, Peoples R China
[3] Cent South Univ, Sch Geosci & Info Phys, Changsha, Peoples R China
[4] South China Agr Univ, Coll Water Conservancy & Civil Engn, Guangzhou, Peoples R China
基金
中国国家自然科学基金;
关键词
GPU-accelerated method; Implicit material point method; Large-scale landslides; Sparse matrix; XINMO LANDSLIDE; SICHUAN; SIMULATION; MECHANISM; CONTACT; IMPACT; MODEL;
D O I
10.1007/s11440-023-02155-1
中图分类号
P5 [地质学];
学科分类号
0709 ; 081803 ;
摘要
A graphic processing unit (GPU)-accelerated implicit material point method (IMPM) is proposed in this paper, aiming at solving large-scale geotechnical engineering problems efficiently. The Cholesky decomposition direct solution method and the preconditioned conjugate gradient (PCG) iteration method are implemented to solve the governing equation implicitly. In order to build an efficient parallel computation framework, the sequential processes in these solution methods are optimized by adopting advancing parallel computational algorithms. The risk of data race during parallel computation is avoided using atomic operation. The GPU-accelerated IMPM is firstly tested by a 1-D compress column and cantilever beam simulation to validate the accuracy of the proposed IMPM. Then, the computational efficiency is tested using the sand column collapse simulation. The solution of the governing equation is the most time-consuming process, occupying more than 95% of the computational time. The PCG iteration method shows higher efficiency compared to Cholesky decomposition direct solution method. By analysing the memory usage, it is found that memory occupation is the primary limitation on the simulation scale of IMPM, especially using the Cholesky decomposition direct solution method. Finally, the GPU-accelerated IMPM is implemented in the simulation of the Xinmo landslide, showing high accuracy and computational efficiency.
引用
收藏
页码:3729 / 3749
页数:21
相关论文
共 50 条
  • [1] Development of an implicit material point method for geotechnical applications
    Wang, Bin
    Vardon, Philip J.
    Hicks, Michael A.
    Chen, Zhen
    [J]. COMPUTERS AND GEOTECHNICS, 2016, 71 : 159 - 167
  • [2] A GPU-accelerated implicit meshless method for compressible flows
    Zhang, Jia-Le
    Ma, Zhi-Hua
    Chen, Hong-Quan
    Cao, Cheng
    [J]. JOURNAL OF COMPUTATIONAL PHYSICS, 2018, 360 : 39 - 56
  • [3] GPU-Accelerated LOD Generation for Point Clouds
    Schuetz, Markus
    Kerbl, Bernhard
    Klaus, Philip
    Wimmer, Michael
    [J]. COMPUTER GRAPHICS FORUM, 2023, 42 (08)
  • [4] GPU-Accelerated Visualization of Scattered Point Data
    Falch, Thomas L.
    Floystad, Jostein Bo
    Breiby, Dag W.
    Elster, Anne C.
    [J]. IEEE ACCESS, 2013, 1 : 564 - 576
  • [5] GPU-Accelerated Finite Element Method
    Dziekonski, Adam
    Lamecki, Adam
    Mrozowski, Michal
    [J]. 2016 IEEE MTT-S INTERNATIONAL CONFERENCE ON NUMERICAL ELECTROMAGNETIC AND MULTIPHYSICS MODELING AND OPTIMIZATION (NEMO), 2016,
  • [6] GPU-accelerated Direct Sampling method for multiple-point statistical simulation
    Huang, Tao
    Li, Xue
    Zhang, Ting
    Lu, De-Tang
    [J]. COMPUTERS & GEOSCIENCES, 2013, 57 : 13 - 23
  • [7] LOQUAT: an open-source GPU-accelerated SPH solver for geotechnical modeling
    Peng, Chong
    Wang, Shun
    Wu, Wei
    Yu, Hai-sui
    Wang, Chun
    Chen, Jian-yu
    [J]. ACTA GEOTECHNICA, 2019, 14 (05) : 1269 - 1287
  • [8] LOQUAT: an open-source GPU-accelerated SPH solver for geotechnical modeling
    Chong Peng
    Shun Wang
    Wei Wu
    Hai-sui Yu
    Chun Wang
    Jian-yu Chen
    [J]. Acta Geotechnica, 2019, 14 : 1269 - 1287
  • [9] GPU-Accelerated Collision Analysis of Vehicles in a Point Cloud Environment
    Shah, Harshil
    Ghadai, Sambit
    Gamdha, Dhruv
    Schuster, Alex
    Thomas, Ivan
    Greiner, Nathan
    Krishnamurthy, Adarsh
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2022, 42 (05) : 37 - 49
  • [10] Engineering a Fully GPU-Accelerated H.264 Encoder
    Li, Bowei
    Deng, Yangdong Steve
    [J]. FIFTH INTERNATIONAL CONFERENCE ON DIGITAL IMAGE PROCESSING (ICDIP 2013), 2013, 8878