Training a popular Mahjong agent with CNN and self-attention

被引:0
|
作者
Liu, Liu [1 ]
Zhang, XiaoChuan [1 ]
He, ZeYa [1 ]
Liu, Jie [1 ]
机构
[1] Chongqing Univ Technol, Sch Artificial Intelligence, Chongqing 401120, Peoples R China
关键词
popular Mahjong; deep convolution network; self-attention mechanism; LSTM; long short term memory;
D O I
10.1504/IJCSM.2024.137266
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Popular Mahjong is a variety of Chinese Mahjong that is characterised by having a high likelihood of Chow and Pong. To search for the hidden information in the Popular Mahjong time series decision-making data and arrive at reasonable Discard, Chow and Pong decisions. In this paper, a hybrid decision model that combines convolutional neural network, long short term memory and self-attention mechanism is proposed. A Mahjong agent JongMaster is created in this essay. Five kinds of action models are created by fusing the aforementioned hybrid model with real-world knowledge: Discard, Chow, Pong,Kong, and Riichi. These models work together to create the JongMaster's decision-making process. Lastly, JongMaster and the three benchmark agents conducted 1000 rounds of combat tests on the professional test platform. JongMaster increased the Hu rate and the highest score of a single round by 10.5% and 9 points, respectively, and decreased the shooting rate by 5.12%.
引用
收藏
页码:157 / 166
页数:11
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