Enhancing Science Education Through Visual Art and Complex Storytelling Using the Book "The Case Study of Einstein, Eddington, and the Eclipse: Travel Impressions"

被引:1
|
作者
Simoes, Ana [1 ]
Sousa, Ana Matilde [2 ]
机构
[1] Univ Lisbon, Fac Ciencias, Ctr Interuniv Hist Ciencias & Tecnol CIUHCT, P-1749016 Lisbon, Portugal
[2] Univ Lisbon, Fac Belas Artes, Ctr Estudos & Invest Belas Artes CIEBA, P-1249058 Lisbon, Portugal
关键词
Arts-based science education; Globalization of science; Graphic novel; Interactions of experts and publics; Representations of science; Science communication; Science education and history of science; STEAM; HISTORY-OF-SCIENCE; EXPEDITION;
D O I
10.1007/s11191-024-00499-y
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper delves into the innovative integration of arts in science education, as exemplified by the book Einstein, Eddington, and the Eclipse: Travel Impressions. The book uniquely combines a history of science essay and a graphic novel, collaboratively created by Ana Simoes, a historian of science, and Ana Matilde Sousa, an artist. Diverging from conventional science communication comics, the graphic novel section adopts an "art comics" style, with experimental aesthetics and complex storytelling, challenging the notion that comics oversimplify scientific concepts and events. This paper primarily focuses on the creative processes, themes, and decisions involved in the making of the graphic novel, showcasing how it synergizes with the essay to present a rich tapestry of the global context, societal impact, and diverse individuals involved in the 1919 British astronomical expeditions which proved Einstein's light bending prediction. Additionally, this paper also serves as a practical resource/tool for educators, offering a "skeleton key" that engages students, particularly science undergraduates, in critical thinking about scientific and historical content. It underscores the significant role of visual arts in enriching science education and highlights the book's contribution to the evolving landscape of STEAM education.
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页数:21
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