共 50 条
- [1] Train and Equip Firefighters with Cognitive Virtual and Augmented Reality [J]. 2018 4TH IEEE INTERNATIONAL CONFERENCE ON COLLABORATION AND INTERNET COMPUTING (CIC 2018), 2018, : 453 - 459
- [2] Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention [J]. 2022 18TH INTERNATIONAL CONFERENCE ON WIRELESS AND MOBILE COMPUTING, NETWORKING AND COMMUNICATIONS (WIMOB), 2022,
- [4] Development of spatial skills with virtual reality and augmented reality [J]. INTERNATIONAL JOURNAL OF INTERACTIVE DESIGN AND MANUFACTURING - IJIDEM, 2018, 12 (01): : 133 - 144
- [5] Virtual Reality and Augmented-Virtual Reality as Tools to Train Industrial Operators [J]. 22 EUROPEAN SYMPOSIUM ON COMPUTER AIDED PROCESS ENGINEERING, 2012, 30 : 1397 - 1401
- [6] Augmented reality in motor and cognitive research [J]. ZEITSCHRIFT FUR SPORTPSYCHOLOGIE, 2023, 30 (04): : 181 - 182
- [7] Virtual and Augmented Reality in Sports - An Overview and Acceptance Study [J]. UBICOMP'16 ADJUNCT: PROCEEDINGS OF THE 2016 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING, 2016, : 885 - 888
- [8] Using Virtual Reality to Assess Cognitive and Motor Skills in Tennis Serve Return [J]. JOURNAL OF SPORT & EXERCISE PSYCHOLOGY, 2020, 42 : S43 - S43
- [9] User Acceptance of Augmented Reality for Non Technical Skills Training in the OR [J]. ANESTHESIA AND ANALGESIA, 2017, 124 : 1133 - 1137
- [10] Dual Cognitive/Motor Training in Augmented Reality [J]. PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON ADVANCED VISUAL INTERFACES, AVI 2024, 2024,