Exploring the Use of a Learning-Based Exergame to Enhance Physical Literacy, Soft Skills, and Academic Learning in School-Age Children: Pilot Interventional Study

被引:2
|
作者
Goncalves, Aurelie [1 ,2 ]
Lespiau, Florence [1 ]
Briet, Gaetan [1 ]
Vaillant-Coindard, Eugenie [1 ]
Palermo, Angele [1 ]
Decobert, Elsa [1 ]
Allegret-Bourdon, Nathan [1 ]
Charbonnier, Elodie [1 ]
机构
[1] Univ Nimes, APSY V, Nimes, France
[2] Univ Nimes, APSY V, Rue Docteur Georges Salan,CS13019, F-30021 Nimes, France
来源
JMIR SERIOUS GAMES | 2024年 / 12卷
关键词
learning support; exergaming; physics playground; educational games; primary school; children; VIDEO GAMES; HEALTH; ACHIEVEMENT; PERFORMANCE; BENEFITS; FITNESS;
D O I
10.2196/53072
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: There is ample evidence that most children do not perform enough physical activity (PA). To address this major public health problem, the French government implemented 30 minutes of daily PA (DPA) at schools but did not provide any supplemental resources or concrete guidance. Considering both children's interest in video games and the need for teachers to complete their curriculum, the use of a learning-based exergame that combines PA and learning appears particularly relevant. Objective: The first objective of this study was to evaluate the feasibility of implementing 30 minutes of DPA through exergaming among school-age children. The second objective was to examine the effects of an exergaming program on physical literacy, academic learning, and soft skills (motivation, self-efficacy, and concentration). Methods: This interventional study had a pre-post design and used the Play Lu exergame platform. The study included 79 children with a mean age of 8.9 (SD 1.2) years from grade 2 (7 years old) to grade 5 (11 years old). Play Lu requires players to throw balls against a wall to reach a target or to activate an object and provides an interactive game area for educational activities linked to specific learning themes. After a 4-session familiarization phase during which the teachers chose to prioritize mathematics learning in 30-minute DPA sessions, students took part in DPA sessions over a period of 3 weeks with Play Lu and a motor skills circuit behind the Lu setup to keep them continuously active. All sessions were carried out by PA specialists. Each session started with a warm-up using the Groove application, continued with main activities promoting mathematics learning adapted to each grade level, and ended with a 3-minute meditation for returning to a calm and serene state using the Gala application. Before (T0) and after (T1) the program, students completed a self-evaluation booklet to assess their levels of physical literacy, academic performance, and soft skills. Results: The implementation of this exergaming program was welcomed by the school's administration, teaching staff, and parents. After the program, we observed increased scores for physical literacy (difference +2.6, percentage change +3.6%; W=933.0; P=.002; rrb=-0.39, 95% CI -0.58 to -0.16) and motivation in mathematics (+0.7, +9.8%; W=381.5; P=.005; rrb=-0.44, 95% CI -0.66 to -0.16). In addition, it is important to note that some measures progressed differently across learning levels and age groups. Conclusions: The study results indicate positive impacts of learning-based exergaming on physical literacy and motivation in mathematics among school-age children.
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页数:15
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