Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter

被引:0
|
作者
Victoria-Mas, Juan -Salvador [1 ]
Ramos-Abalos, Eva -Maria [2 ]
Arjona-Martin, Jose-Borja [2 ]
机构
[1] Univ Malaga, Malaga, Spain
[2] Univ Granada, Granada, Spain
来源
COMMUNICATION & SOCIETY-SPAIN | 2023年 / 36卷 / 04期
关键词
Crowdfunding; video games; development; independent video games; game industry; GEOGRAPHY; PLATFORM; INDIE;
D O I
10.15581/003.36.4.117-133
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This research addresses the use of crowdfunding platforms for the development of video games in Spain. It is part of the group of platform-centred research in order to develop a quantitative analysis of the data contained in them. Specifically, the data provided by Kickstarter for Spanish video game development projects is analysed. Normality tests indicated that the variables do not follow a normal distribution, hence non-parametric tests were used. The success rate of Spanish campaigns is 28.4% for the total number of cases, 40.8% in 2020, which is a steady growth since 2015. The average funding is euro16,586.76, euro50,056.67 for successful campaigns; however, the median indicates that 50% of the sample does not exceed euro1,653 in funding. Regression models are used to develop equations to calculate the amount of funding needed to publish on PC and console, and the number of backers needed to achieve a given amount of funding.
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页码:117 / 133
页数:17
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