Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial

被引:3
|
作者
Simon-Martinez, Cristina [1 ,2 ,3 ,4 ]
Antoniou, Maria-Paraskevi [1 ,2 ,3 ,4 ]
Bouthour, Walid [2 ,4 ]
Bavelier, Daphne [5 ]
Levi, Dennis [6 ]
Backus, Benjamin T. [7 ]
Dornbos, Brian [7 ]
Blaha, James J. [7 ]
Kropp, Martina [2 ,4 ]
Mueller, Henning [1 ]
Murray, Micah [3 ,8 ,9 ]
Thumann, Gabriele [2 ,4 ]
Steffen, Heimo [2 ,4 ]
Matusz, Pawel J. [1 ,2 ,3 ,4 ,8 ,9 ,10 ]
机构
[1] Univ Appl Sci Western Switzerland HES SO Valais Wa, Rue Technopole 3, CH-3960 Sierre, Switzerland
[2] Univ Hosp Geneva, Dept Ophthalmol, Geneva, Switzerland
[3] Sense Innovat & Res Ctr, Lausanne & Sion, Sion, Switzerland
[4] Univ Geneva, Expt Ophthalmol, Geneva, Switzerland
[5] Univ Geneva, Fac Psychol & Educ Sci, Geneva, Switzerland
[6] Univ Calif Berkley, Helen Wills Neurosci Inst, Herbert Wertheim Sch Optometry & Vis Sci, Berkeley, CA USA
[7] Vivid Vis Inc, 424 Treat Ave, Ste B, San Francisco, CA 94110 USA
[8] HES SO Valais Wallis, Inst Hlth Sci, Sch Hlth Sci, Sion, Switzerland
[9] Univ Lausanne CHUV UNIL, Lausanne Univ Hosp, Dept Radiol, Lab Invest Neurophysiol, Lausanne, Switzerland
[10] Vanderbilt Univ Sch Med, Dept Hearing & Speech Sci, Nashville, TN USA
基金
欧盟地平线“2020”;
关键词
Amblyopia; Child; Binocular stimulation; Dichoptic stimulation; Optical treatment; Refractive correction; Virtual reality; Stereovision; Visual attention; Kinematics; Motor control; Electroencephalography; ACTION VIDEO GAME; THERAPY; CHILDREN; VISION; IMPACT;
D O I
10.1186/s12886-023-02944-y
中图分类号
R77 [眼科学];
学科分类号
100212 ;
摘要
BackgroundAmblyopia is the most common developmental vision disorder in children. The initial treatment consists of refractive correction. When insufficient, occlusion therapy may further improve visual acuity. However, the challenges and compliance issues associated with occlusion therapy may result in treatment failure and residual amblyopia. Virtual reality (VR) games developed to improve visual function have shown positive preliminary results. The aim of this study is to determine the efficacy of these games to improve vision, attention, and motor skills in patients with residual amblyopia and identify brain-related changes. We hypothesize that a VR-based training with the suggested ingredients (3D cues and rich feedback), combined with increasing the difficulty level and the use of various games in a home-based environment is crucial for treatment efficacy of vision recovery, and may be particularly effective in children.MethodsThe AMBER study is a randomized, cross-over, controlled trial designed to assess the effect of binocular stimulation (VR-based stereoptic serious games) in individuals with residual amblyopia (n = 30, 6-35 years of age), compared to refractive correction on vision, selective attention and motor control skills. Additionally, they will be compared to a control group of age-matched healthy individuals (n = 30) to account for the unique benefit of VR-based serious games. All participants will play serious games 30 min per day, 5 days per week, for 8 weeks. The games are delivered with the Vivid Vision Home software. The amblyopic cohort will receive both treatments in a randomized order according to the type of amblyopia, while the control group will only receive the VR-based stereoscopic serious games. The primary outcome is visual acuity in the amblyopic eye. Secondary outcomes include stereoacuity, functional vision, cortical visual responses, selective attention, and motor control. The outcomes will be measured before and after each treatment with 8-week follow-up.DiscussionThe VR-based games used in this study have been conceived to deliver binocular visual stimulation tailored to the individual visual needs of the patient, which will potentially result in improved basic and functional vision skills as well as visual attention and motor control skills.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial
    Cristina Simon-Martinez
    Maria-Paraskevi Antoniou
    Walid Bouthour
    Daphne Bavelier
    Dennis Levi
    Benjamin T. Backus
    Brian Dornbos
    James J. Blaha
    Martina Kropp
    Henning Müller
    Micah Murray
    Gabriele Thumann
    Heimo Steffen
    Pawel J. Matusz
    BMC Ophthalmology, 23
  • [2] The Effect of Combined Patching and Citalopram on Visual Acuity in Adults with Amblyopia: A Randomized, Crossover, Placebo-Controlled Trial
    Lagas, Alice K.
    Black, Joanna M.
    Russell, Bruce R.
    Kydd, Robert R.
    Thompson, Benjamin
    NEURAL PLASTICITY, 2019, 2019
  • [3] Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
    Al Kahf, Salma
    Roux, Baptiste
    Clerc, Sebastien
    Bassehila, Mona
    Lecomte, A.
    Moncomble, Elsa
    Alabadan, Elodie
    de Montmolin, Nina
    Jablon, Eve
    Francois, Emilie
    Friedlander, Gerard
    Badoual, Cecile
    Meyer, Guy
    Roche, Nicolas
    Martin, Clemence
    Planquette, Benjamin
    PLOS ONE, 2023, 18 (03):
  • [4] Incremental Velocity Error as a New Treatment in Vestibular Rehabilitation (INVENT VPT) Trial: study protocol for a randomized controlled crossover trial
    Ann-Margret Ervin
    Michael C. Schubert
    Americo A. Migliaccio
    Jamie Perin
    Hamadou Coulibaly
    Jennifer L. Millar
    Dale Roberts
    Mark Shelhamer
    Daniel Gold
    Stephanie Beauregard
    Robin Pinto
    Douglas Brungart
    Bryan K. Ward
    Trials, 22
  • [5] Incremental Velocity Error as a New Treatment in Vestibular Rehabilitation (INVENT VPT) Trial: study protocol for a randomized controlled crossover trial
    Ervin, Ann-Margret
    Schubert, Michael C.
    Migliaccio, Americo A.
    Perin, Jamie
    Coulibaly, Hamadou
    Millar, Jennifer L.
    Roberts, Dale
    Shelhamer, Mark
    Gold, Daniel
    Beauregard, Stephanie
    Pinto, Robin
    Brungart, Douglas
    Ward, Bryan K.
    TRIALS, 2021, 22 (01)
  • [6] Virtual Rehabilitation for Individuals With Long COVID: A Randomized Controlled Trial
    Janaudis-Ferreira, T.
    Beauchamp, M.
    Bourbeau, J.
    Ross, B. A.
    Benedetti, A.
    Rizk, A. K.
    Barreto, L.
    Sedeno, M. F.
    Tansey, C.
    Lopez, J.
    Zucco, R.
    Cloutier, J.
    Agarwal, K.
    AMERICAN JOURNAL OF RESPIRATORY AND CRITICAL CARE MEDICINE, 2024, 209
  • [7] Virtual reality in cognitive rehabilitation - protocol for a randomized controlled trial
    Johansen, Truls
    Matre, Martin
    Lovstad, Marianne
    Lund, Anne
    Martinsen, Anne Catrine Traegde
    Ponsford, Jennie
    Putrino, David
    Becker, Frank
    Olsen, Alexander
    Tornas, Sveinung
    BRAIN INJURY, 2023, 37 : 135 - 135
  • [8] Learning While Playing: A Randomized Trial of Serious Games as a Tool for Word Mastery
    McGregor, Karla K.
    Marshall, Brooke A.
    Julian, Samantha K.
    Oleson, Jacob
    LANGUAGE SPEECH AND HEARING SERVICES IN SCHOOLS, 2019, 50 (04) : 596 - 608
  • [9] Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial
    Oliveri, Serena
    Mainetti, Renato
    Gorini, Alessandra
    Cutica, Ilaria
    Candiani, Giulia
    Borghese, Nunzio Alberto
    Pravettoni, Gabriella
    JMIR RESEARCH PROTOCOLS, 2018, 7 (12):
  • [10] Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: randomized controlled trial
    Alicia Cuesta-Gómez
    Patricia Sánchez-Herrera-Baeza
    Edwin Daniel Oña-Simbaña
    Alicia Martínez-Medina
    Carmen Ortiz-Comino
    Carlos Balaguer-Bernaldo-de-Quirós
    Alberto Jardón-Huete
    Roberto Cano-de-la-Cuerda
    Journal of NeuroEngineering and Rehabilitation, 17