3D Human Pose Estimation Using Two-Stream Architecture with Joint Training

被引:0
|
作者
Kang, Jian [1 ]
Fan, Wanshu [1 ]
Li, Yijing [2 ]
Liu, Rui [1 ]
Zhou, Dongsheng [1 ]
机构
[1] Dalian Univ, Sch Software Engn, Natl & Local Joint Engn Lab Comp Aided Design, Dalian 116622, Peoples R China
[2] Dalian Maritime Univ, Dalian 116023, Peoples R China
来源
基金
中国国家自然科学基金;
关键词
3D human pose; improved TCN; GELU; kinematic structure;
D O I
10.32604/cmes.2023.024420
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
With the advancement of image sensing technology, estimating 3D human pose from monocular video has become a hot research topic in computer vision. 3D human pose estimation is an essential prerequisite for subsequent action analysis and understanding. It empowers a wide spectrum of potential applications in various areas, such as intelligent transportation, human-computer interaction, and medical rehabilitation. Currently, some methods for 3D human pose estimation in monocular video employ temporal convolutional network (TCN) to extract inter-frame feature relationships, but the majority of them suffer from insufficient inter-frame feature relationship extractions. In this paper, we decompose the 3D joint location regression into the bone direction and length, we propose the TCG, a temporal convolutional network incorporating Gaussian error linear units (GELU), to solve bone direction. It enables more inter-frame features to be captured and makes the utmost of the feature relationships between data. Furthermore, we adopt kinematic structural information to solve bone length enhancing the use of intra-frame joint features. Finally, we design a loss function for joint training of the bone direction estimation network with the bone length estimation network. The proposed method has extensively experimented on the public benchmark dataset Human 3.6M. Both quantitative and qualitative experimental results showed that the proposed method can achieve more accurate 3D human pose estimations.
引用
收藏
页码:607 / 629
页数:23
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