Explicit and implicit effects of gaming content on social media on the behavior of young adults

被引:2
|
作者
Jitoku, Daisuke [1 ]
Kobayashi, Nanase [1 ]
Fujimoto, Yuka [1 ,2 ,3 ]
Qian, Chenyu [1 ]
Okuzumi, Shoko [1 ]
Tei, Shisei [4 ,5 ,6 ,7 ]
Matsuyoshi, Daisuke [2 ]
Tamura, Takehiro [1 ]
Takahashi, Hidehiko [1 ,5 ,8 ]
Ueno, Takefumi [9 ]
Yamada, Makiko [2 ,10 ]
Fujino, Junya [1 ,5 ,11 ]
机构
[1] Tokyo Med & Dent Univ, Grad Sch Med & Dent Sci, Dept Psychiat & Behav Sci, Tokyo, Japan
[2] Natl Inst Quantum Sci & Technol, Inst Quantum Life Sci, Chiba, Japan
[3] Nara Med Univ, Dept Psychiat, Nara, Japan
[4] Kyoto Univ, Grad Sch Med, Dept Psychiat, Kyoto, Japan
[5] Showa Univ, Med Inst Dev Disabil Res, Tokyo, Japan
[6] Waseda Univ, Inst Appl Brain Sci, Saitama, Japan
[7] Tokyo Int Univ, Sch Human & Social Sci, Saitama, Japan
[8] Tokyo Med & Dent Univ, Ctr Brain Integrat Res, Tokyo, Japan
[9] Natl Hosp Org, Hizen Psychiat Med Ctr, Div Clin Res, Saga, Japan
[10] Natl Inst Quantum Sci & Technol, Inst Quantum Med Sci, Dept Funct Brain Imaging, Chiba, Japan
[11] CALTECH, Div Humanities & Social Sci, Pasadena, CA 91125 USA
来源
FRONTIERS IN PSYCHOLOGY | 2024年 / 15卷
关键词
cognitive flexibility; cue reactivity; gaming addiction; implicit association test; self-efficacy; CUE-REACTIVITY; COGNITIVE FLEXIBILITY; JAPANESE VERSION; ASSOCIATION TEST; SELF-EFFICACY; INTERNET; ADDICTION; ALCOHOL; ADOLESCENTS; DEPENDENCE;
D O I
10.3389/fpsyg.2024.1332462
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Excessive gameplay can have negative effects on both mental and physical health, especially among young people. Nowadays, social media platforms are bombarding users with gaming-related content daily. Understanding the effect of this content on people's behavior is essential to gain insight into problematic gaming habits. However, this issue is yet to be studied extensively. In this study, we examined how gaming-related content on social media affects young adults explicitly and implicitly. We studied 25 healthy young adults (average age 21.5 +/- 2.2) who played online games casually and asked them to report their gaming desire. We also conducted an implicit association test (IAT) to measure their implicit attitudes toward gaming-related content. We also investigated the relationship between these measures and various psychological factors, such as personality traits, self-efficacy, impulsiveness, and cognitive flexibility. The results revealed that participants had a higher explicit gaming desire when exposed to gaming-related cues on social media than neutral cues. They also had a robust positive implicit attitude toward gaming-related content on social media. Explicit gaming desire was positively correlated with neuroticism levels. Furthermore, the IAT effect was negatively correlated with self-efficacy and cognitive flexibility levels. However, there were no significant correlations between explicit gaming desire/IAT effect and impulsiveness levels. These findings suggest that gaming-related content on social media can affect young adults' behavior both explicitly and implicitly, highlighting the need for further research to prevent gaming addiction in vulnerable individuals.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] Neural responses to gaming content on social media in young adults
    Fujimoto, Yuka
    Fujino, Junya
    Matsuyoshi, Daisuke
    Jitoku, Daisuke
    Kobayashi, Nanase
    Qian, Chenyu
    Okuzumi, Shoko
    Tei, Shisei
    Tamura, Takehiro
    Ueno, Takefumi
    Yamada, Makiko
    Takahashi, Hidehiko
    [J]. BEHAVIOURAL BRAIN RESEARCH, 2024, 467
  • [2] IMPLICIT AND EXPLICIT MEMORY IN YOUNG AND OLDER ADULTS
    LIGHT, LL
    SINGH, A
    [J]. JOURNAL OF EXPERIMENTAL PSYCHOLOGY-LEARNING MEMORY AND COGNITION, 1987, 13 (04) : 531 - 541
  • [3] Implicit and explicit learning in aged and young adults
    Midford, R
    Kirsner, K
    [J]. AGING NEUROPSYCHOLOGY AND COGNITION, 2005, 12 (04) : 359 - 387
  • [4] IMPLICIT AND EXPLICIT MEMORY IN YOUNG, OLD, AND DEMENTED ADULTS
    GROBER, E
    GITLIN, HL
    BANG, S
    BUSCHKE, H
    [J]. JOURNAL OF CLINICAL AND EXPERIMENTAL NEUROPSYCHOLOGY, 1992, 14 (02) : 298 - 316
  • [5] Implicit social cognition and culture: Explicit and implicit psychological acculturation, and distress of Korean-American young adults
    Kim, DY
    Sarason, BR
    Sarason, IG
    [J]. JOURNAL OF SOCIAL AND CLINICAL PSYCHOLOGY, 2006, 25 (01) : 1 - 32
  • [6] Implicit and explicit learning in young adults with mental retardation
    Atwell, JA
    Conners, FA
    Merrill, EC
    [J]. AMERICAN JOURNAL ON MENTAL RETARDATION, 2003, 108 (01): : 56 - 68
  • [7] IMPLICIT AND EXPLICIT MEMORY IN YOUNG-CHILDREN AND ADULTS
    PARKIN, AJ
    STREETE, S
    [J]. BRITISH JOURNAL OF PSYCHOLOGY, 1988, 79 : 361 - 369
  • [8] Implicit and explicit memory for music in old and young adults
    Gaudreau, D
    Peretz, I
    [J]. BRAIN AND COGNITION, 1999, 40 (01) : 126 - 129
  • [9] Young Adults' Implicit and Explicit Attitudes towards the Sexuality of Older Adults
    Thompson, Ashley E.
    O'Sullivan, Lucia F.
    Byers, E. Sandra
    Shaughnessy, Krystelle
    [J]. CANADIAN JOURNAL ON AGING-REVUE CANADIENNE DU VIEILLISSEMENT, 2014, 33 (03): : 259 - 270
  • [10] Digital Detox Retreat for young adults with problematic gaming and social media use tendencies
    Radwan, Rami
    Korhonen, Helmi Elina
    Mustonen, Terhi
    [J]. JOURNAL OF BEHAVIORAL ADDICTIONS, 2022, 11 : 258 - 259