An adaptive 3D virtual learning environment for training software developers in scrum

被引:5
|
作者
Scott, Ezequiel [1 ]
Campo, Marcelo [2 ,3 ]
机构
[1] Univ Tartu, Inst Comp Sci, Tartu, Estonia
[2] UNICEN Natl Univ, Fac Ciencias Exactas, NICE, Tandil, Argentina
[3] Consejo Nacl Invest Cient & Tecn, CONICET, Buenos Aires, DF, Argentina
关键词
Adaptive learning environments; scrum; agile software development; learning styles; STUDENTS; STYLES; WORLDS;
D O I
10.1080/10494820.2021.1999985
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts. Furthermore, advances in learning technologies currently offer many virtual learning environments to enhance learning in many ways. Their capability to consider the individual learner preferences has led a shift to more personalised training approaches, requiring that the environments adapt themselves to the learner. We propose an adaptive approach for training developers in Scrum, including an adaptive virtual learning environment based on Felder's learning style theory. Although still preliminary, our findings show that students who used the environment and received instruction matching their preferences obtained sightly higher learning gains than students who received a different instruction than the one they preferred. We also noticed less variability in the learning gains of students who received instruction matching their preferences. The relevance of this work goes beyond the impact on learning gains since it describes how adaptive virtual learning environments can be used in the domain of Software Engineering.
引用
收藏
页码:5200 / 5218
页数:19
相关论文
共 50 条
  • [1] A 3D MULTIUSER VIRTUAL LEARNING ENVIRONMENT FOR ONLINE TRAINING OF AGRICULTURE SURVEYORS
    Rosmansyah, Yusep
    Achiruzaman, Mohamad
    Hardi, Ariq Bani
    JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, 2019, 18 : 481 - 507
  • [2] A 3D virtual environment for training soccer referees
    Gulec, Ulas
    Yilmaz, Murat
    Isler, Veysi
    O'Connor, Rory V.
    Clarke, Paul M.
    COMPUTER STANDARDS & INTERFACES, 2019, 64 : 1 - 10
  • [3] Spatial environment learning in a 3D collaborative virtual environment
    Yang, HH
    Olson, G
    Li, YY
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2004, 39 (5-6) : 294 - 295
  • [4] Design and Implementation of the 3D Virtual Learning Environment
    Zhang, JianPing
    Mu, Bo
    Yang, YuHui
    2009 WRI WORLD CONGRESS ON SOFTWARE ENGINEERING, VOL 1, PROCEEDINGS, 2009, : 348 - 352
  • [5] CONTEXTUAL EFL LEARNING IN A 3D VIRTUAL ENVIRONMENT
    Lan, Yu-Ju
    LANGUAGE LEARNING & TECHNOLOGY, 2015, 19 (02): : 16 - 31
  • [6] A 3D Virtual Environment for Training Teachers to Identify Bullying
    Stavroulia, Kalliopi-Evangelia
    Ruiz-Harisiou, Antri
    Manouchou, Elena
    Georgiou, Kyriakos
    Sella, Francesca
    Lanitis, Andreas
    PROCEEDINGS OF THE 18TH MEDITERRANEAN ELECTROTECHNICAL CONFERENCE MELECON 2016, 2016,
  • [7] Training of radiation therapists using a 3D virtual environment
    Boejen, A.
    Beavis, A.
    Nielsen, K.
    Phillips, R.
    Soerensen, T. S.
    Ward, J.
    Grau, C.
    RADIOTHERAPY AND ONCOLOGY, 2007, 84 : S275 - S275
  • [8] A Framework for Designing Survey Training based on 3D Virtual Learning Environment Using SLOODLE
    Martenstyaro, Rico
    Rosmansyah, Yusep
    2015 INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY SYSTEMS AND INNOVATION (ICITSI), 2015,
  • [9] A 3D Multiuser Virtual Learning Environment and Learning Management System
    Rosmansyah, Yusep
    Ashaury, Herdi
    PROCEEDINGS OF THE 2017 6TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI'17), 2017,
  • [10] The Reasearch on Learning Satisfaction Factors in 3D Virtual Learning Environment
    Huang, Honglei
    Liu, Geping
    FIFTH INTERNATIONAL CONFERENCE ON EDUCATIONAL INNOVATION THROUGH TECHNOLOGY (EITT 2016), 2016, : 53 - 58