Incorporating rivalry in reinforcement learning for a competitive game

被引:2
|
作者
Barros, Pablo [1 ]
Yalcin, Ozge Nilay [2 ]
Tanevska, Ana [1 ]
Sciutti, Alessandra [1 ]
机构
[1] Italian Inst Technol, CONTACT Unit, Genoa, Italy
[2] Simon Fraser Univ, Sch Interact Arts & Technol, Vancouver, BC, Canada
来源
NEURAL COMPUTING & APPLICATIONS | 2023年 / 35卷 / 23期
基金
欧洲研究理事会;
关键词
Reinforcement learning; Rivalry; Competitive learning; Multi-agent reinforcement learning; STEREOTYPE CONTENT; ROBOTS; COMPETENCE; DIMENSIONS; COMMUNION; WARMTH; MODEL; SELF; HRI;
D O I
10.1007/s00521-022-07746-9
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on certain interaction tasks. However, most interactive scenarios do not have performance alone as an end-goal; instead, the social impact of these agents when interacting with humans is as important and largely unexplored. In this regard, this work proposes a novel reinforcement learning mechanism based on the social impact of rivalry behavior. Our proposed model aggregates objective and social perception mechanisms to derive a rivalry score that is used to modulate the learning of artificial agents. To investigate our proposed model, we design an interactive game scenario, using the Chef's Hat Card Game, and examine how the rivalry modulation changes the agent's playing style, and how this impacts the experience of human players on the game. Our results show that humans can detect specific social characteristics when playing against rival agents when compared to common agents, which affects directly the performance of the human players in subsequent games. We conclude our work by discussing how the different social and objective features that compose the artificial rivalry score contribute to our results.
引用
收藏
页码:16739 / 16752
页数:14
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