Behavioral and Psychophysiological Measures of Engagement During Dynamic Difficulty Adjustment in Immersive Virtual Reality

被引:1
|
作者
Caldas, Oscar I. [1 ]
Mauledoux, Mauricio [1 ]
Aviles, Oscar F. [1 ]
Rodriguez-Guerrero, Carlos [2 ]
机构
[1] Univ Mil Nueva Granada, Bogota, Colombia
[2] Vrije Univ Brussel, Brussels, Belgium
关键词
Engagement; Immersion; Difficulty; Presence; Psychophysiology; Virtual Reality; ENVIRONMENTS; FLOW;
D O I
10.3897/jucs.89412
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Dynamically Difficulty Adjustment (DDA) has been widely used to preserve engagement in serious and entertaining games, reach better learning, and enhance user performance. A variety of studies suggests that in DDA, task performance (score) rises until hitting a plateau associated with the skill level. However, the sense of engagement is individual and context-dependent, and the effect of DDA on other engagement indicators for immersive virtual environments is still unclear. This study measured objective indicators of engagement while study subjects played an immersive virtual game with DDA to find evidence of dynamic response, similar to game performance. Participants were demanded to perform repetitive upper-limb motions while recording the following indicators: Response Latency as perceptive engagement (elapsed time after sensory stimulus), Exercise Intensity as motion engagement (hand velocity), and psychophysiological responses as emotional engagement (Heart Rate, Skin Conductance, and Respiratory Rate). In addition, 30 features were extracted from the signals to evaluate their variations between time windows. Results indicate that response latency, vertical hand velocity, and heart rate showed significant changes over time during DDA and grew until hitting a plateau, i.e., at the subject's maximum performance. Moreover, some of the features extracted from the signals showed significant differences between time windows, and having strong correlation with the mean of score: max Latency, min velocity on the Y-axis, and mean heart rate, which suggest a promising application for evaluating changes in engagement between different experimental conditions in VR.
引用
收藏
页码:16 / 33
页数:18
相关论文
共 50 条
  • [1] Breaking presence in Immersive Virtual Reality toward behavioral and emotional engagement
    Caldas, Oscar I.
    Mauledoux, Mauricio
    Aviles, Oscar F.
    Rodriguez-Guerrero, Carlos
    [J]. COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, 2024, 248
  • [2] Seeing pain and pleasure on self and others: behavioral and psychophysiological reactivity in immersive virtual reality
    Fusaro, M.
    Tieri, G.
    Aglioti, S. M.
    [J]. JOURNAL OF NEUROPHYSIOLOGY, 2016, 116 (06) : 2656 - 2662
  • [3] Dynamic Difficulty Adjustment in Virtual Reality Applications for Upper Limb Rehabilitation
    Valencia, Yessica
    Majin, Jhon
    Guzman, Diego
    Londono, Jeronimo
    [J]. 2018 IEEE 2ND COLOMBIAN CONFERENCE ON ROBOTICS AND AUTOMATION (CCRA), 2018,
  • [4] Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality
    Liu, Sicong
    Clements, Jillian M.
    Kirsch, Elayna P.
    Rao, Hrishikesh M.
    Zielinski, David J.
    Lu, Yvonne
    Mainsah, Boyla O.
    Potter, Nicholas D.
    Sommer, Marc A.
    Kopper, Regis
    Appelbaum, Lawrence G.
    [J]. JOURNAL OF COGNITIVE NEUROSCIENCE, 2021, 33 (07) : 1253 - 1270
  • [5] Adversarial Autoencoder and Multi-Armed Bandit for Dynamic Difficulty Adjustment in Immersive Virtual Reality for Rehabilitation: Application to Hand Movement
    Kamikokuryo, Kenta
    Haga, Takumi
    Venture, Gentiane
    Hernandez, Vincent
    [J]. SENSORS, 2022, 22 (12)
  • [6] Assessing Engagement during Rescue Operation Simulated in Virtual Reality: A Psychophysiological Study
    Czarnek, Gabriela
    Strojny, Pawel
    Strojny, Agnieszka
    Richter, Michael
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2020, 36 (05) : 464 - 476
  • [7] Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games
    Xue, Su
    Wu, Meng
    Kolen, John
    Aghdaie, Navid
    Zaman, Kazi A.
    [J]. WWW'17 COMPANION: PROCEEDINGS OF THE 26TH INTERNATIONAL CONFERENCE ON WORLD WIDE WEB, 2017, : 465 - 471
  • [8] An immersive virtual reality experimental study of occupants' behavioral compliance during indoor evacuations
    Fu, Meiqing
    Liu, Rui
    Ragan, Eric
    [J]. INTERNATIONAL JOURNAL OF DISASTER RISK REDUCTION, 2024, 107
  • [9] Predicting Performance during a Dynamic Target Acquisition Task in Immersive Virtual Reality
    Clements, Jillian
    [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 810 - 811
  • [10] Behavioral Therapy for Phobias Using Immersive Virtual Reality Technology
    Trappey, Amy J. C.
    Trappey, Charles V.
    Chang, Chia-Ming
    Govindarajan, Usharani Hareesh
    Shih, Xyuan-Yu
    Su, I-An
    Gupta, Nishant
    [J]. Journal of the Chinese Society of Mechanical Engineers, Transactions of the Chinese Institute of Engineers, Series C/Chung-Kuo Chi Hsueh Kung Ch'eng Hsuebo Pao, 2020, 41 (02): : 131 - 140