EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM EDUCATION ON STUDENTS' MOTIVATION: A SYSTEMATIC LITERATURE REVIEW

被引:0
|
作者
Ilic, Jelena [1 ]
Ivanovic, Mirjana [1 ]
Klasnja-Milicevic, Aleksandra [1 ]
机构
[1] Univ Novi Sad, Fac Sci, Novi Sad, Serbia
来源
JOURNAL OF BALTIC SCIENCE EDUCATION | 2024年 / 23卷 / 01期
关键词
digital game-based learning; students' motivation; STEM education; systematic literature review; ACHIEVEMENT;
D O I
10.33225/jbse/24.23.20
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
STEM education, which includes science, technology, engineering and mathematics, has been expanding for the past two decades. This study aimed to map new trends and the possibility of implementing digital game -based learning (DGBL) in STEM education. For this purpose, a systematic literature review was conducted. The resulting sample was further selected according to PRISMA guidelines, with screening and eligibility processes conducted based on the inclusion criteria defined concerning the research objective. This review consisted of twenty-eight studies. The findings revealed a growing interest in DGBL in STEM education from 2018 to 2023. Furthermore, most studies have focused on the K-12 education system and universities. According to the review, educational games for digital learning and simulation technology are the most promising tools used in research. The analysis is launched by studying the effects that influence the increase of student motivation in DGBL teaching STEM education. The findings support the conclusion that prior experience in gaming has a positive impact on increasing students' motivation to learn in DGBL STEM teaching. In addition, students' previous knowledge of a STEM subject increases engagement and motivation. Implementing educational computer games, therefore, showed a great interest in students in STEM education.
引用
收藏
页码:20 / 36
页数:17
相关论文
共 50 条
  • [1] Using Digital Game-Based Learning for Students with Intellectual Disabilities - A Systematic Literature Review
    Stancin, Kristian
    Hoic-Bozic, Natasa
    Mihic, Sanja Skocic
    [J]. INFORMATICS IN EDUCATION, 2020, 19 (02): : 323 - 341
  • [2] Game-based learning approach on students? motivation and understanding of chemistry concepts: A systematic review of literature
    Byusa, Edwin
    Kampire, Edwige
    Mwesigye, Adrian Rwekaza
    [J]. HELIYON, 2022, 8 (05)
  • [3] A systematic review of mobile game-based learning in STEM education
    Fei Gao
    Lan Li
    Yanyan Sun
    [J]. Educational Technology Research and Development, 2020, 68 : 1791 - 1827
  • [4] A systematic review of mobile game-based learning in STEM education
    Gao, Fei
    Li, Lan
    Sun, Yanyan
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (04): : 1791 - 1827
  • [5] Digital game-based learning in K-12 mathematics education: a systematic literature review
    Mahmood H. Hussein
    Siew Hock Ow
    Monther M. Elaish
    Erik O. Jensen
    [J]. Education and Information Technologies, 2022, 27 : 2859 - 2891
  • [6] Digital game-based learning in K-12 mathematics education: a systematic literature review
    Hussein, Mahmood H.
    Ow, Siew Hock
    Elaish, Monther M.
    Jensen, Erik O.
    [J]. EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (02) : 2859 - 2891
  • [7] The effects of digital game-based learning on performance and motivation for high school students
    Yurdaarmagan, Burcu
    Melek, Ceren Gulra
    Merdenyan, Burak
    Cikrikcili, Onur
    Salman, Yucel Batu
    Cheng, Hong-In
    [J]. ICIC Express Letters, 2015, 9 (05): : 1465 - 1469
  • [8] Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
    Liang-Hui Wang
    Bing Chen
    Gwo-Jen Hwang
    Jue-Qi Guan
    Yun-Qing Wang
    [J]. International Journal of STEM Education, 9
  • [9] Effects of digital game-based STEM education on students' learning achievement: a meta-analysis
    Wang, Liang-Hui
    Chen, Bing
    Hwang, Gwo-Jen
    Guan, Jue-Qi
    Wang, Yun-Qing
    [J]. INTERNATIONAL JOURNAL OF STEM EDUCATION, 2022, 9 (01)
  • [10] A systematic review of augmented reality game-based Learning in STEM education
    Yu, Jiaqi
    Denham, Andre R.
    Searight, Empress
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2022, 70 (04): : 1169 - 1194