Exploring the effects of different achievement goals on contributor participation in crowdsourcing

被引:5
|
作者
Lee, Philip Tin Yun [1 ,2 ]
Lui, Richard Wing Cheung [3 ]
Chau, Michael [1 ]
Tsin, Bosco Hing Yan [1 ]
机构
[1] Univ Hong Kong, Pokfulam, Hong Kong, Peoples R China
[2] Hong Kong Shue Yan Univ, Hong Kong, Peoples R China
[3] Hong Kong Polytech Univ, Hung Hom, Hong Kong, Peoples R China
关键词
Crowdsourcing; Achievement goals; Motivators; Homogeneous crowd rating; Heterogeneous crowd solving; CREATIVITY; PERFORMANCE; QUALITY; GAMIFICATION; ACTIVATION; ALLOCATION; ARTIFACTS; DESIGN; TRUST;
D O I
10.1108/ITP-08-2020-0583
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Purpose This study examines how contributors with different achievement goals participate under the influence of two common motivators/demotivators on crowdsourcing platforms, namely system design features and task nature. Design/methodology/approach A free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks. Findings The results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks. Research limitations/implications Contributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks. Practical implications Management is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems. Originality/value The study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation.
引用
收藏
页码:1179 / 1199
页数:21
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