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- [1] An Empirical Investigation Into the Effects of Gamification on Corporate Learning PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 780 - 784
- [2] A Collaborative System for Corporate Performance Evaluation using Gamification and the Learning Vectors Model 2017 12TH INTERNATIONAL CONFERENCE FOR INTERNET TECHNOLOGY AND SECURED TRANSACTIONS (ICITST), 2017, : 484 - 489
- [3] Gamification and User eXperience for make the learning experience better RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA, 2016, 19 (02): : 125 - 142
- [4] GAMIFICATION AND LEARNING: A REVIEW OF ISSUES AND RESEARCH JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY, 2015, 11 (03): : 13 - 21
- [5] Vocabulary List Learning Supported by Gamification: Classroom Action Research Using Quizlet JOURNAL OF ASIA TEFL, 2021, 18 (01): : 289 - 299
- [7] Development of a simulator with HTC Vive using gamification to improve the learning experience in medical students 2018 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI), 2018,
- [8] STUDENTS' ATTENTION AND CONFIDENCE IN LEARNING EXPERIENCE VIA GAMIFICATION JOURNAL OF ENGINEERING SCIENCE AND TECHNOLOGY, 2023, 18 (06): : 82 - 88
- [10] Gamification: Cognitive Impact and Creating a Meaningful Experience in Learning 2014 IEEE 6TH CONFERENCE ON ENGINEERING EDUCATION (ICEED), 2014, : 123 - 128