Reproduction of gender identities in video games with historical content and its socio-educational implications in Secondary Education

被引:0
|
作者
Ortega-Sanchez, Delfin [1 ]
Barba-Alonso, Cesar [1 ]
机构
[1] Univ Burgos, Burgos, Spain
来源
REVISTA DE INVESTIGACION EN EDUCACION | 2023年 / 21卷 / 03期
关键词
Gender Identities; Video Games; History Education; Secondary Education; ASSASSINS;
D O I
10.35869/reined.v21i3.4982
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This research aims to analyze the roles of the female protagonist characters reproduced in one of the open-world adventure video games, classified as historical, with the greatest impact today: Assassin's Creed. Based on the educational need to examine the gender stereotypes of the audiovisual narratives and iconographic representations projected by video games of historical content, a qualitative content analysis was conducted from a non-experimental cross-sectional research design of documentary-descriptive cut of these representations. According to the results obtained, it is still necessary to deconstruct hegemonic and biased historical narratives, and to promote the inclusion of other counter-hegemonic and non normative realities in the construction of plural gender identities.
引用
收藏
页码:466 / 481
页数:16
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