Museums and Video Games. The Renovation of Hegemonic Cultural Spaces

被引:0
|
作者
Ricart, Rita Aloy [1 ]
机构
[1] Univ Jaume 1, Castellon De La Plana, Spain
来源
BOLETIN DE ARTE-UMA | 2023年 / 44期
关键词
Video games; Museums; Exhibitions; Culture;
D O I
10.24310/ba.44.2023.16079
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
Video games have experienced a vertiginous rise in technological, economic and social terms, and are now established as a cultural industry and one of the most influential mass media today, thus consolidating their place in popular culture. As a result, initiatives that promote their use and preservation have sprung up and museums have joined these initiatives; hegemonic cultural spaces that use video games as a new way of publicising their heritage collections, reformulating the objects on view or proposing other learning methods. Consequently, the aim of this article is to show how museums integrate video games in several of their spectrums: exhibitions that incorporate video games or are entirely about them; museums devoted to videogames or museums which use them as a tool.
引用
收藏
页码:191 / 201
页数:11
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