Improving User Experience (UX) by Applying (Interactive) Infographic in the Human Computer Interaction Context

被引:1
|
作者
Siricharoen, Waralak V. [1 ]
机构
[1] Silpakorn Univ, Fac Informat & Commun Technol, Nonthaburi 11120, Thailand
关键词
HCI; Visual; Content; Infographic; Human Factors; UX; Interactive; Evaluation;
D O I
10.1007/s11036-023-02179-7
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Human Computer Interaction (HCI) is a theory in which we are trying to find ways to enable humans to work with machines or computers and to help people understand the information presented. Data visualization and information visualization are formal ways to intervene in complex information and deliver it to viewers effectively. Infographics help to reduce digestion time for complex data, and have the advantage of making it possible to connect people effectively with all types of data, and that is why we should use infographics as a powerful visual information delivery medium. By using best practices in visualizing interactive data, we are able to separate out meaningful and interesting stories. Based on information provided by the powerful User Experience (UX) community, we can make the world easier to navigate and more fun. There are many ways to evaluate infographics and UX. And with the silimilarity of their evaluation criteria, it means good infographics can help maximize the UX evaluation score. This paper is extending observations on how people evaluate infographics and combine that evaluation with the consideration of UX benefits.
引用
收藏
页数:11
相关论文
共 50 条
  • [1] UX in IxD - User Experience in Interaction Design
    Sili, Miroslav
    Kropf, Johannes
    Hanke, Sten
    [J]. HUMAN-COMPUTER INTERACTION. DESIGN AND USER EXPERIENCE, HCI 2020, PT I, 2020, 12181 : 147 - 159
  • [2] Improving the User Experience of Our Own UX Ideas
    Eden, Joel
    [J]. HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: DESIGNING INFORMATION ENVIRONMENTS, PT I, 2009, 5617 : 659 - 664
  • [3] Lean UX: Applying Lean Principles to Improve User Experience
    Lemanski, Steven
    [J]. TECHNICAL COMMUNICATION, 2014, 61 (01) : 61 - 61
  • [4] APPLYING USER MODELING TO HUMAN-COMPUTER INTERACTION DESIGN
    BENYON, D
    MURRAY, D
    [J]. ARTIFICIAL INTELLIGENCE REVIEW, 1993, 7 (3-4) : 199 - 225
  • [5] User experience in interactive computer game development
    Sellar, T
    [J]. COMPUTER HUMAN INTERACTION: PROCEEDINGS, 2004, 3101 : 675 - 681
  • [6] The UX Construct - Does the Usage Context Influence the Outcome of User Experience Evaluations?
    Sonderegger, Andreas
    Uebelbacher, Andreas
    Sauer, Jurgen
    [J]. HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT IV, 2019, 11749 : 140 - 157
  • [7] Human-Computer Interaction for BCI Games Usability and User Experience
    Bos, Danny Plass-Oude
    Reuderink, Boris
    van de laar, Bram
    Gurkok, Hayrettin
    Muhl, Christian
    Poel, Mannes
    Heylen, Dirk
    Nijholt, Anton
    [J]. 2010 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2010), 2010, : 277 - 281
  • [8] User Experience Enhancing Filter for a Webcam Based Human Computer Interaction
    Huang, Kai-Chieh
    Huang, Yung-Lin
    Chien, Shao-Yi
    [J]. 2017 IEEE 6TH GLOBAL CONFERENCE ON CONSUMER ELECTRONICS (GCCE), 2017,
  • [9] Automation of interaction—interaction design at the crossroads of user experience (UX) and artificial intelligence (AI)
    Wiberg M.
    Stolterman Bergqvist E.
    [J]. Personal and Ubiquitous Computing, 2023, 27 (06) : 2281 - 2290
  • [10] Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces
    Van Hove, Stephanie
    De Letter, Jolien
    De Ruyck, Olivia
    Conradie, Peter
    All, Anissa
    Saldien, Jelle
    De Marez, Lieven
    [J]. DESIGN, USER EXPERIENCE, AND USABILITY: THEORY AND PRACTICE, DUXU 2018, PT I, 2018, 10918 : 277 - 293