The dark side of social relationships - the context of the video game industry

被引:0
|
作者
Czernek-Marszalek, Katarzyna [1 ]
Klimas, Patrycja [2 ]
Wojcik, Dagmara [1 ]
机构
[1] Univ Econ Katowice, Management Theory Dept, Katowice, Poland
[2] Wroclaw Univ Econ & Business, Dept Adv Res Management, Wroclaw, Poland
关键词
creative industries; dark sides; interpersonal relationships; negative effects; video game developers; VALUE CO-CREATION; USER COMMUNITIES; NETWORKS; KNOWLEDGE; CONFLICT; OPPORTUNISM; EMOTIONS; TRUST; TIME;
D O I
10.2478/ijme-2023-0025
中图分类号
F [经济];
学科分类号
02 ;
摘要
Paper's objectives: The paper aims to explore the negative impacts of social relationships (SR) on business activity. As a research context, the video game industry (VGI) and the video game developers' (VGDs) relationships are analyzed. Design/methods: 17 semistructured in-depth interviews and 1 focus group interview with Polish VGDs were conducted. Findings: (1) support for five negatives of SR previously discussed in the literature (2) recognition of the four original negatives (i.e., employee turnover, buying up employees, inefficiency/termination of interorganizational cooperation, and confidential information leakage); and (3) recognition of the harmful results of SR as an industry-dependent issue. Originality/value: (1) Analyzing the negative consequences of SR for business, which is less frequently considered compared to the positive consequences of these relationships for business; (2) identifying dark sides previously unidentified in the literature; and (3) using the VGI as the research context.
引用
收藏
页码:89 / 107
页数:19
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