Biophilic classroom environments on stress and cognitive performance: A randomized crossover study in virtual reality (VR)

被引:6
|
作者
You, Jicheng [1 ,2 ]
Wen, Xinyi [1 ,3 ,4 ]
Liu, Linxin [5 ,6 ]
Yin, Jie [7 ]
Ji, John S. [1 ,3 ,6 ,8 ,9 ]
机构
[1] Duke Kunshan Univ, Ctr Study Contemporary China, Suzhou, Jiangsu, Peoples R China
[2] Columbia Univ, Dept Biomed Engn, New York, NY USA
[3] Duke Univ, Nicholas Sch Environm, Durham, NC 27708 USA
[4] Duke Univ, Pratt Sch Engn, Durham, NC USA
[5] Tsinghua Univ, Sch Med, Beijing, Peoples R China
[6] Tsinghua Univ, Vanke Sch Publ Hlth, Beijing, Peoples R China
[7] Tongji Univ, Coll Architecture & Urban Planning, Key Lab Ecol & Energy Saving Study Dense Habitat, Shanghai, Peoples R China
[8] Duke Kunshan Univ, Global Hlth Res Ctr, Suzhou, Jiangsu, Peoples R China
[9] Duke Kunshan Univ, Environm Res Ctr, Suzhou, Jiangsu, Peoples R China
来源
PLOS ONE | 2023年 / 18卷 / 11期
关键词
INDOOR PLANTS; HEART-RATE; EXPOSURE; HEALTH; RECOVERY; BENEFITS; WINDOWS; DESIGN; IMPACT;
D O I
10.1371/journal.pone.0291355
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
The emerging Metaverse will likely increase time expenditure in indoor virtual environments, which could impact human health and well-being. The biophilia hypothesis suggests that humans have an innate tendency to seek connections with the natural world and there is increasing evidence that biophilic design such as the incorporation of green plants can yield health benefits. Recently, virtual reality (VR) has been used to regulate stress and improve overall wellness, particularly by incorporating natural settings. In this randomized crossover study, we designed five virtual classroom scenes with different biophilic elements and turbidity in VR and investigated whether the visual stimulations can affect the stress levels and cognitive functions of 30 young adults from a university in China. We measured their physiological indicators of stress reaction by wearable biomonitoring sensors (blood pressure (BP), heart rate (HR), heart rate variability (HRV), and skin conductance level (SCL)), conducted verbal cognitive tests on attention and creativity, and evaluated subjective/perceived (self-reported) stress levels and connection with nature. Albeit our results suggested no significant change in physiological stress reactions or cognitive functions induced by the biophilic and turbid interventions in VR, the addition of biophilic elements in the Metaverse could benefit students' health due to significantly decreased perceived stress levels and increased connections with nature.
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页数:22
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