Training in virtual reality enables learning of a complex sports movement

被引:21
|
作者
Pastel, Stefan [1 ]
Petri, K. [1 ]
Chen, C. H. [1 ]
Caceres, Ana Milena Wiegand [1 ]
Stirnatis, M. [1 ]
Nuebel, C. [1 ]
Schlotter, L. [1 ]
Witte, K. [1 ]
机构
[1] Otto Von Guericke Univ, Inst Sports Sci 3, Dept Sports Engn & Movement Sci, Magdeburg, Germany
关键词
Virtual reality; Motor learning; Head-mounted display; Karate kumite; Combat sports; Body visualization; VISUAL FEEDBACK; INTEGRATION; TECHNOLOGY; EXPERIENCE;
D O I
10.1007/s10055-022-00679-7
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Despite the increased use in sports, it is still unclear to what extent VR training tools can be applied for motor learning of complex movements. Previous VR studies primarily relate to realize performances rather than learning motor skills. Therefore, the current study compared VR with video training realizing the acquisition of karate technique, the Soto Uke moving forward in Zenkutsu Dachi, without being accompanied by a trainer or partner. Further analyses showed whether a less lavished forearm compared to a whole-body visualization in VR is necessary to acquire movements' basics sufficiently. Four groups were tested: 2 groups conducted VR training (VR-WB: whole-body visualization, and VR-FA having only visualized the forearms), the third group passed through a video-based learning method (VB), and the control group (C) had no intervention. In consultation with karate experts, a scoring system was developed to determine the movements' quality divided, into upper- and lower body performance and the fist pose. The three-way ANOVA with repeated measurements, including the between-subject factor group [VR-WB, VR-FA, VB, C] and the within-subject factors time [pre, post, retention] and body regions [upper body, lower body, fist pose], shows that all groups improved significantly (except for C) with the similar course after four training sessions in all body regions. Accordingly, VR training seems to be as effective as video training, and the transfer from VR-adapted skills into the natural environment was equally sufficient, although presenting different body visualization types. Further suggestions are made related to the features of future VR training simulations.
引用
收藏
页码:523 / 540
页数:18
相关论文
共 50 条
  • [1] Training in virtual reality enables learning of a complex sports movement
    Stefan Pastel
    K. Petri
    C. H. Chen
    Ana Milena Wiegand Cáceres
    M. Stirnatis
    C. Nübel
    L. Schlotter
    K. Witte
    Virtual Reality, 2023, 27 : 523 - 540
  • [2] Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
    Liu, Huimin
    Wang, Zhiquan
    Mousas, Christos
    Kao, Dominic
    2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020), 2020, : 566 - 576
  • [3] RETRACTED ARTICLE: Application on Virtual Reality for Enhanced Education Learning, Military Training and Sports
    Kunjal Ahir
    Kajal Govani
    Rutvik Gajera
    Manan Shah
    Augmented Human Research, 2020, 5 (1)
  • [4] Retraction Note: Application on Virtual Reality for Enhanced Education Learning, Military Training and Sports
    Kunjal Ahir
    Kajal Govani
    Rutvik Gajera
    Manan Shah
    Augmented Human Research, 2025, 10 (1)
  • [5] Construction of Sports Rehabilitation Training Method Based on Virtual Reality
    Xu, Yi
    Huang, Jinglun
    Yao, Yajuan
    Zeng, Chaofan
    JOURNAL OF CIRCUITS SYSTEMS AND COMPUTERS, 2023, 32 (02)
  • [6] Creating a Smart Virtual Reality Simulator for Sports Training and Education
    Staurset, Emil Moltu
    Prasolova-Forland, Ekaterina
    SMART EDUCATION AND E-LEARNING 2016, 2016, 59 : 423 - 433
  • [7] Sports Simulation Training System Based on Virtual Reality Technology
    Gao, Xiang
    Sun, XiaoSha
    ADVANCED HYBRID INFORMATION PROCESSING, ADHIP 2022, PT I, 2023, 468 : 151 - 164
  • [8] Exploration of the Application of Virtual Reality Technology on Sports Simulation Training
    Qian, Guangtian
    PROCEEDINGS OF THE 2015 3RD INTERNATIONAL CONFERENCE ON MACHINERY, MATERIALS AND INFORMATION TECHNOLOGY APPLICATIONS, 2015, 35 : 19 - 22
  • [9] Research on Application of Computer Virtual Reality Technology in College Sports Training
    Pan, Hongtao
    2015 SEVENTH INTERNATIONAL CONFERENCE ON MEASURING TECHNOLOGY AND MECHATRONICS AUTOMATION (ICMTMA 2015), 2015, : 842 - 845
  • [10] Research on Application of Computer Virtual Reality Technology in Sports Simulation Training
    He, Huang
    2022 IEEE INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING, BIG DATA AND ALGORITHMS (EEBDA), 2022, : 658 - 662