A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking

被引:3
|
作者
Liu, Zhejun [1 ]
Jin, Yunshui [2 ]
Ma, Minhua [3 ]
Li, Jiachen [2 ]
机构
[1] Tongji Univ, Coll Design & Innovat, Shanghai, Peoples R China
[2] Tongji Univ, Coll Arts & Media, Shanghai, Peoples R China
[3] Falmouth Univ, Vice Chancellors Off, Penryn, England
关键词
TOP VIRTUAL-REALITY; DESK-TOP; SELF-EFFICACY; MOTIVATION; ENVIRONMENTS; TECHNOLOGY;
D O I
10.1080/10447318.2022.2078462
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Nowadays, both IVR (Immersive VR) and NIVR (Non-immersive VR) have already been adopted by filmmakers and used in the education of filmmaking, but few studies have shown their differences in supporting learning. This article aims to compare these two forms of technology as educational tools for learning filmmaking and give suggestions on how to choose between them. Two applications with the same purpose and content were developed using IVR and NIVR technologies respectively. An experiment of within subject design was implemented using these two versions as experimental material. 39 subjects participated in experiment and the quantitative measures include presence, motivation and usability. SPSS was used for data analysis and the statistical results, together with interview reports showed that both technologies led to positive learning experience while IVR had better performance in the presence (especially in the "sensory & realism" and "involvement" subscales) and intrinsic motivation (especially in the "enjoyment" subscale) while NIVR was more accessible to the public and may provide more complex and powerful functions with sophisticated GUI. In conclusion, both technologies are capable of supporting the learning of filmmaking effectively when chosen for proper educational missions.
引用
收藏
页码:2478 / 2491
页数:14
相关论文
共 50 条
  • [1] Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience?
    Mahmoud, Khadija
    Harris, Isaac
    Yassin, Husam
    Hurkxkens, Thomas J.
    Matar, Omar K.
    Bhatia, Nitesh
    Kalkanis, Irene
    LEARNING AND COLLABORATION TECHNOLOGIES. HUMAN AND TECHNOLOGY ECOSYSTEMS, LCT 2020, PT II, 2020, 12206 : 480 - 498
  • [2] Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD
    Carreon, Adam
    Smith, Sean J.
    Frey, Bruce
    Rowland, Amber
    Mosher, Maggie
    JOURNAL OF RESEARCH ON TECHNOLOGY IN EDUCATION, 2024, 56 (05) : 530 - 543
  • [3] Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction
    Perez-Gutierrez, Byron
    Uribe-Quevedo, Alvaro
    Vega-Medina, Lizeth
    Salgado, Juan Sebastian
    Jaimes, Norman
    Perez, Osmar
    2020 IEEE 8TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH 20), 2020,
  • [4] Virgilio: A non-immersive VR system to browse multimedia databases
    Massari, A
    Saladini, L
    Hemmje, M
    Sisinni, F
    IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS '97, PROCEEDINGS, 1997, : 573 - 580
  • [5] Immersive and Non-Immersive Simulators for the Education and Training in Maritime Domain-A Review
    Dewan, Mohammud Hanif
    Godina, Radu
    Chowdhury, M. Rezaul Karim
    Noor, Che Wan Mohd
    Nik, Wan Mohd Norsani Wan
    Man, Mustafa
    JOURNAL OF MARINE SCIENCE AND ENGINEERING, 2023, 11 (01)
  • [6] Experience Variations Between Immersive and Non-Immersive RPGs
    Ioannidis, Marios
    Kasapakis, Vlasios
    28TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2022, 2022,
  • [7] Comparative study on collaborative interaction in non-immersive and immersive systems
    Shahab, Qonita M.
    Kwon, Yong-Moo
    Ko, Heedong
    Mayangsari, Maria N.
    Yamasaki, Shoko
    Nishino, Hiroaki
    MULTIMEDIA SYSTEMS AND APPLICATIONS X, 2007, 6777
  • [8] HYBRID DESIGN ENVIRONMENTS: IMMERSIVE AND NON-IMMERSIVE ARCHITECTURAL DESIGN
    Okeil, A.
    JOURNAL OF INFORMATION TECHNOLOGY IN CONSTRUCTION, 2010, 15 : 202 - 216
  • [9] Exploring Immersive and Non-Immersive Techniques for Geographic Data Visualization
    Powley, Benjamin Thomas
    2020 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2020), 2020,
  • [10] Hybrid design environments: Immersive and non-immersive architectural design
    Okeil, A.
    Electronic Journal of Information Technology in Construction, 2010, 15 : 202 - 216