Quantifying Egocentric Distance Perception in Virtual Reality Environment

被引:2
|
作者
Korshunova-Fucci, Victoria [1 ]
van Himbergen, Floris F. [1 ]
Fan, Hsiao Ming [1 ]
Kohlrausch, Armin [1 ]
Cuijpers, Raymond H. [1 ]
机构
[1] Eindhoven Univ Technol, Dept Ind Engn & Innovat Sci, Eindhoven, Netherlands
关键词
Egocentric distance perception; VR environment; depth perception; virtual reality simulation; oculus rift;
D O I
10.1080/10447318.2023.2234117
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In virtual reality (VR) studies, where object distance plays a role of an independent variable, unknown egocentric distance perception values can affect the interpretation of the collected data. It is known that the perceived egocentric distance in VR is often underestimated, which may affect other judgments that implicitly depend on it. In order to prepare later experiments on the effect of distance on audiovisual (a)synchrony perception, this study quantifies the egocentric distance perception in a virtual indoor environment using two methods: verbal judgment (VJ) and position adjustment (PA). For the VJ method, participants verbally estimated the distance between their own position and a cardboard box position at a distance between a nominal 5 m and 30 m, with increments of 5 m. For the PA method, participants were asked to position a cardboard box to an instructed distance of a nominal 5 m to 13 m, with increments of 1 m. Both methods (VJ and PA) showed significant and substantial levels of underestimation, where simulated distance was underestimated on average by 38.5%. Our study suggests taking these findings into account when treating distance as an independent parameter in experiments conducted in purely simulated virtual spaces which do not exist physically in the real world.
引用
收藏
页码:5431 / 5442
页数:12
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