Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners

被引:4
|
作者
del Olmo-Munoz, Javier [1 ]
Bueno-Baquero, Andrea [1 ]
Cozar-Gutierrez, Ramon [1 ]
Antonio Gonzalez-Calero, Jose [1 ]
机构
[1] Univ Castilla La Mancha UCLM, Fac Educ Albacete, Albacete 02071, Spain
来源
EDUCATION SCIENCES | 2023年 / 13卷 / 05期
关键词
computational thinking; gamification; primary education; intrinsic motivation; extrinsic motivation; MATHEMATICS; MOTIVATION; ACHIEVEMENT; SCIENCE;
D O I
10.3390/educsci13050487
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The integration of computational thinking (CT) in mathematics education is increasingly important due to its intersections with mathematical thinking and its role in the 21st century. Recent years have seen a growing interest in the use of innovative tools to enhance mathematics education, including the exploration of gamification techniques to improve student engagement. While previous research suggests that the inclusion of CT activities at an early age can positively impact students' motivation and CT skills, the potential benefits of incorporating gamification techniques into CT instruction remain unexplored. In this study, we investigated the impact of shallow and deep gamification techniques on the CT skills and the intrinsic and extrinsic motivation of second-grade students in a blended teaching sequence that combined both unplugged and plugged CT activities. A quasi-experimental design was used with a control group and an experimental group. The findings suggest that both shallow and deep gamification techniques can be effective in improving CT skills in young students, but deep gamification may have a stronger impact on motivation. These results contribute to the growing body of literature on the integration of gamification techniques in CT instruction.
引用
收藏
页数:16
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