Research on visual simulation for complex weapon equipment interoperability based on MBSE

被引:1
|
作者
Yang, Haigen [1 ]
Xia, Zhun [1 ]
Chen, Yanqing [1 ]
Zhu, Linqun [1 ]
Dai, Luohao [1 ]
Xu, Ruotian [1 ]
Sun, GuiYing [2 ]
Yu, Hongyang [3 ]
Xu, Wenting [3 ]
机构
[1] Nanjing Univ Posts & Telecommun, Engn Res Ctr Wider & Wireless Commun Technol, Minist Educ, 21003, Nanjing, Peoples R China
[2] Chinese Peoples Liberat Army 61416, Beijing 100089, Peoples R China
[3] Beijing Electromech Engn Inst, Beijing 100074, Peoples R China
关键词
MBSE; Interoperability simulation; UE4; SysML; MagicDraw;
D O I
10.1007/s11042-023-15950-5
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
As military reforms continue to develop, the battlefield environment is becoming increasingly complex, and traditional single-service combat methods have evolved into integrated joint and collaborative information operations that break down service boundaries on land, sea, and air. The level of weapon system confrontation has also evolved into a system-to-system confrontation. Traditional document-based system architecture design methods can no longer address the complexity and emergent challenges of weapon system construction. In this paper, based on model-driven system engineering, an open, integrated, model-driven weapon equipment interaction system that supports human interaction was constructed using the SysML modeling language and Magicdraw modeling tool. The Unreal Engine 4 landscape building function was used to construct a virtual battlefield environment, and a communication server was developed using C# language to perform visual simulation of interoperability between weapon systems. Based on model-driven weapon equipment interoperability, visual simulation is used to ensure that the function of the weapon equipment system meets the requirements of combat and the combat effectiveness of the system is maximized.
引用
收藏
页码:13463 / 13482
页数:20
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