Passive identification of subjective preferences toward individual items using eye-tracking in a virtual reality environment

被引:0
|
作者
Gabay, Michal [1 ,2 ]
Schonberg, Tom [1 ,2 ]
机构
[1] Tel Aviv Univ, Fac Life Sci, Sch Neurobiol Biochem & Biophys, Tel Aviv, Israel
[2] Tel Aviv Univ, Sagol Sch Neurosci, Tel Aviv, Israel
关键词
Eye-tracking; Preferences; Virtual reality (VR); Personalization; Internal state; Head-mounted display (HMD); EMOTION RECOGNITION; VISUAL FIXATIONS; MERE EXPOSURE; TECHNOLOGY; MOVEMENTS; ATTENTION; MODEL; PAIN;
D O I
10.1007/s10055-023-00839-3
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The usage of virtual reality (VR) has been growing in many fields of research and therapy thanks to its immersive and gamified nature. Detection of the users' subjective experience is thus essential for the effective personalization of content. Eye-tracking (ET) data and specifically gaze, in two-dimensional tasks, has been linked to value-based choices and emotional states. Therefore, here we aimed to develop a method for passive identification of subjective preferences based on ET data collected during a VR experience. For this purpose, we developed a naturalistic dynamic VR task where participants searched and looked at complex objects of pets and their control shapes that appeared in pre-defined locations in random order. At the end of the task, participants ranked their preference, valence, and arousal of the items they saw during the task. ET data was recorded using a built-in binocular eye-tracker within the VR headset. We found that the gaze behavior features of the median distance of gaze from the center of objects and the median gaze scan speed showed a significant interaction with object type (pets/shapes), as well as a significant positive relation to preference and valence rankings of pets. Our results suggest that these gaze behavior features could be used as passive biomarkers for detecting individual preferences and pleasantness, and in the future may enable successful personalization of VR content in real-time for various applications such as optimization of psychiatric diagnosis and treatment sessions.
引用
收藏
页码:2723 / 2743
页数:21
相关论文
共 50 条
  • [1] Passive identification of subjective preferences toward individual items using eye-tracking in a virtual reality environment
    Michal Gabay
    Tom Schonberg
    [J]. Virtual Reality, 2023, 27 : 2723 - 2743
  • [2] Rendering Optimizations for Virtual Reality Using Eye-Tracking
    Matthews, Shawn
    Uribe-Quevedo, Alvaro
    Theodorou, Alexander
    [J]. 2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020), 2020, : 398 - 405
  • [3] Eye-tracking on virtual reality: a survey
    Moreno-Arjonilla, Jesus
    Lopez-Ruiz, Alfonso
    Jimenez-Perez, J. Roberto
    Callejas-Aguilera, Jose E.
    Jurado, Juan M.
    [J]. VIRTUAL REALITY, 2024, 28 (01)
  • [4] Eye-tracking on virtual reality: a survey
    Jesús Moreno-Arjonilla
    Alfonso López-Ruiz
    J. Roberto Jiménez-Pérez
    José E. Callejas-Aguilera
    Juan M. Jurado
    [J]. Virtual Reality, 2024, 28
  • [5] Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality
    Llanes-Jurado, Jose
    Marin-Morales, Javier
    Guixeres, Jaime
    Alcaniz, Mariano
    [J]. SENSORS, 2020, 20 (17) : 1 - 15
  • [6] Using Eye-Tracking to Analyze Collaboration in a Virtual Role Play Environment
    Othlinghaus-Wulhorst, Julia
    Jedich, Anna
    Hoppe, H. Ulrich
    Harrer, Andreas
    [J]. COLLABORATION AND TECHNOLOGY (CRIWG 2018), 2018, 11001 : 185 - 197
  • [7] Individual differences in spatial knowledge acquisition from a virtual environment: An eye-tracking study
    Uenaka, Ryosuke
    Ashida, Hiroshi
    [J]. I-PERCEPTION, 2011, 2 (04): : 257 - 257
  • [8] Exploration of the Virtual Reality Teleportation Methods Using Hand-Tracking, Eye-Tracking, and EEG
    Kim, Jinwook
    Jang, Hyunyoung
    Kim, Dooyoung
    Lee, Jeongmi
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023, 39 (20) : 4112 - 4125
  • [9] Does stereopsis improve face identification? A study using a virtual reality display with integrated eye-tracking and pupillometry
    Liu, Hang
    Laeng, Bruno
    Czajkowski, Nikolai Olavi
    [J]. ACTA PSYCHOLOGICA, 2020, 210
  • [10] Tobii Pro Expands Eye-Tracking Research into Virtual Reality
    Waurzyniak, Patrick
    [J]. MANUFACTURING ENGINEERING, 2017, 159 (02): : 34 - 35