A Conceptual Model for Implementing Gamification in Education and Its Impact on Academic Performance

被引:0
|
作者
Salah, Omar Hasan [1 ]
Alzaghal, Qadri Kamal [1 ]
机构
[1] Palestine Tech Univ Kadoorie, Tulkarm, Palestine
关键词
Gamification; Palestine; Education; Academic performance; SELF-EFFICACY; STUDENTS; ACHIEVEMENT; ENGAGEMENT;
D O I
10.1007/978-3-031-08090-6_48
中图分类号
F [经济];
学科分类号
02 ;
摘要
Gamification has numerous educational benefits, including increased student engagement, motivation, and understanding as it provides a fun and enjoyable learning environment, resulting in high academic performance. In non-game contexts such as education, gamification employs game-based elements such as mechanics, aesthetics, and game thinking to engage people, motivate action, improve learning, and solve problems. Prior research has primarily examined the effects of gamification on young adults, whereas other demographic groups, such as older adults, have received less attention. A well-designed gamification framework is required to create effective gamified learning experiences because using a poor framework can negatively affect student learning and motivation. Therefore, this study proposes a conceptual model that can be used to investigate in the relationship between gamification in education and self-efficacy and their effects on academic performance among Palestinian students and which also takes into account the potential moderating roles of gender and age in that relationship.
引用
收藏
页码:765 / 775
页数:11
相关论文
共 50 条
  • [1] Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education
    Ng, Lui-Kwan
    Lo, Chung-Kwan
    SUSTAINABILITY, 2022, 14 (09)
  • [2] The adoption of gamification in higher education and its impact on academic performance: empirical evidence from Jordan and Palestine
    Hmoud, Aladeen Yousef Rashid
    Salah, Omar Hasan
    Altalib, Raya Ahmad Hasan
    COGENT EDUCATION, 2024, 11 (01):
  • [3] Gamification in Physical Education: Evaluation of Impact on Motivation and Academic Performance within Higher Education
    Ferriz-Valero, Alberto
    Osterlie, Ove
    Garcia Martinez, Salvador
    Garcia-Jaen, Miguel
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2020, 17 (12) : 1 - 16
  • [4] Impact of Gamification on Motivation and Academic Performance: A Systematic Review
    Jaramillo-Mediavilla, Lorena
    Basantes-Andrade, Andrea
    Cabezas-Gonzalez, Marcos
    Casillas-Martin, Sonia
    EDUCATION SCIENCES, 2024, 14 (06):
  • [5] Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
    Liu, Taofeng
    Lipowski, Mariusz
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2021, 18 (03) : 1 - 12
  • [6] The impact of gamification on academic performance: the case of digital marketing in Lebanon
    Shatila, Khodor
    Martinez-Climent, Carla
    Enri-Peiro, Sandra
    Perez-Ruiz, Pilar
    EUROPEAN JOURNAL OF INNOVATION MANAGEMENT, 2024,
  • [7] Enhancements in Cognitive Performance and Academic Achievement in Adolescents through the Hybridization of an Instructional Model with Gamification in Physical Education
    Melero-Canas, David
    Morales-Banos, Vicente
    Ardoy, Daniel N.
    Manzano-Sanchez, David
    Valero-Valenzuela, Alfonso
    SUSTAINABILITY, 2021, 13 (11)
  • [8] Impact of a Gamification Learning System on the Academic Performance of Mechanical Engineering Students
    Pamies-Vila, Rosa
    Fabregat-Sanjuan, Albert
    Puig-Ortiz, Joan
    Jordi Nebot, Lluisa
    Hernandez Fernandez, Antoni
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2022, 38 (05) : 1434 - 1442
  • [9] Impact of a Gamification Learning System on the Academic Performance of Mechanical Engineering Students
    Pàmies-Vilà, Rosa
    Fabregat-Sanjuan, Albert
    Puig-Ortiz, Joan
    Nebot, Lluïsa Jordi
    Fernandez, Antoni Hernandez
    International Journal of Engineering Education, 2022, 38 (5 A) : 1434 - 1442
  • [10] Gamification in a Management Education: Systematic Literature Review and a Proposal of a Conceptual Research Model
    Leal, Carmem
    Silva, Rui
    Rodrigues, Ricardo
    PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 335 - 343