Inverse Rendering of Translucent Objects using Physical and Neural Renderers

被引:4
|
作者
Li, Chenhao [1 ]
Trung Thanh Ngo [1 ]
Nagahara, Hajime [1 ]
机构
[1] Osaka Univ, Inst Databil Sci, Suita, Osaka, Japan
关键词
D O I
10.1109/CVPR52729.2023.01204
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a translucent object. In order to solve the ambiguity problem of inverse rendering, we use a physically-based renderer and a neural renderer for scene reconstruction and material editing. Because two renderers are differentiable, we can compute a reconstruction loss to assist parameter estimation. To enhance the supervision of the proposed neural renderer, we also propose an augmented loss. In addition, we use a flash and no-flash image pair as the input. To supervise the training, we constructed a large-scale synthetic dataset of translucent objects, which consists of 117K scenes. Qualitative and quantitative results on both synthetic and real-world datasets demonstrated the effectiveness of the proposed model. Code and Data are available at https://github.com/ligoudaner377/homo_translucent
引用
收藏
页码:12510 / 12520
页数:11
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