Exploring User Experience and Usability in a Metaverse Learning Environment for Students: A Usability Study of the Artificial Intelligence, Innovation, and Society (AIIS)

被引:12
|
作者
Pyae, Aung [1 ]
Ravyse, Werner [2 ]
Luimula, Mika [2 ]
Pizarro-Lucas, Emiliana [3 ]
Sanchez, Pedro L. [4 ]
Dorado-Diaz, Ignacio P. [5 ]
Thaw, Aung Khant [6 ]
机构
[1] Chulalongkorn Univ, Fac Engn, Int Sch Engn, Bangkok 10330, Thailand
[2] Turku Univ Appl Sci, Futurist Interact Technol Res Grp, Turku 20520, Finland
[3] Univ Salamanca, SIPPE, Salamanca 37008, Spain
[4] Hosp Salamanca, Fac Med, CIBERCV, IBSAL, Salamanca 37008, Spain
[5] Univ Salamanca, Fac Med, Salamanca 37008, Spain
[6] King Mongkuts Univ Technol Thonburi, Fac Engn, Bangkok 10330, Thailand
关键词
metaverse; user experience; usability; virtual reality; system usability scale; heuristics; human-computer interaction; learning; EDUCATION; SYSTEM;
D O I
10.3390/electronics12204283
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The metaverse, a rapidly evolving research area, is a virtual, interconnected universe that seamlessly integrates digital and physical realms, facilitating immersive experiences, social interaction, and economic activities across various fields, including computer science, business, and education. Despite its potential to transform current pedagogies and learning experiences through engaging, interactive, and fascinating educational techniques, research is limited in exploring its application, usability, and user experience, particularly for Thai undergraduate students in learning computer engineering courses. In response, we designed and developed an innovative metaverse-based learning system called the AIIS collaborative learning interface, tailored to European undergraduate students. While the original intent of AIIS was to cater to medical students, in this study, our objective was to assess its usability and applicability for computer science and engineering students, specifically focusing on the Asian demographic. After an initial pilot with European students in their local context, the research was extended to Thailand, where 21 Thai undergraduate students evaluated the platform's usability. The observations from this study indicate that AIIS provides a dynamic, user-friendly learning environment. Nevertheless, the evaluation process unveiled some usability flaws that offer informative directions for future enhancements. Drawing from our observations, we formulated usability guidelines to guide designers and developers toward crafting more efficient metaverse systems, particularly those intended for educational use. Our results also underline the considerable promise that metaverse technologies hold for advancing higher education globally.
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页数:26
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