Geometry-Incorporated Posing of a Full-Body Avatar From Sparse Trackers

被引:0
|
作者
Anvari, Taravat [1 ]
Park, Kyoungju [1 ]
机构
[1] Chung Ang Univ, Sch Comp Sci & Engn, Seoul, South Korea
关键词
3D human pose estimation; avatar; mixed reality; virtual reality;
D O I
10.1109/ACCESS.2023.3299323
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Accurately rendering a user's full body in a virtual environment is crucial for embodied mixed reality (MR) experiences. Conventional MR systems provide sparse trackers such as a headset and two hand-held controllers. Recent studies have intensively investigated learning methods to regress untracked joints from sparse trackers and have produced plausible poses in real time for MR applications. However, most studies have assumed that they either know the position of the root joint or constrain it, yielding stiff pelvis motions. This paper presents the first geometry-incorporated learning method to generate the position and rotation of all joints, including the root joint, from the head and hands information for a wide range of motions. We split the problem into identifying a reference frame and a pose inference with respect to the new reference frame. Our method defines an avatar frame by setting a non-joint as the origin and transforms joint data in a world coordinate system into the avatar coordinate system. Our learning builds on a propagating long short-term memory (LSTM) network exploiting prior knowledge of the kinematic chains and the previous time domain. The learned joints are transformed back to obtain the positions with respect to the world frame. In our experiments, our method achieves competitive accuracy and robustness with the state-of-the-art speed of approximately 130 fps on motion capture datasets and the wild tracking data obtained from commercial MR devices. Our experiments confirm that the proposed method is practically applicable to MR systems.
引用
收藏
页码:78858 / 78866
页数:9
相关论文
共 50 条
  • [1] Full-body Avatar Generation for Increased Embodiment
    Kim, Dohyung
    Koo, Jun
    Hwang, Jewoong
    Seo, Minjae
    Jung, Inhyung
    Park, Kyoungju
    2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024, 2024, : 1063 - 1065
  • [2] Full-Body Avatar Control with Environment Awareness
    Peinado, Manuel
    Meziat, Daniel
    Maupu, Damien
    Raunhardt, Daniel
    Thalmann, Daniel
    Boulic, Ronan
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2009, 29 (03) : 62 - 75
  • [3] A Framework for Immersive VR and Full-Body Avatar Interaction
    Camporesi, Carlo
    Kallmann, Marcelo
    2013 IEEE VIRTUAL REALITY CONFERENCE (VR), 2013, : 79 - 80
  • [4] Full-Body Motion Reconstruction with Sparse Sensing from Graph Perspective
    Yao, Feiyu
    Wu, Zongkai
    Yi, Li
    THIRTY-EIGHTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, VOL 38 NO 7, 2024, : 6612 - 6620
  • [5] Human-Avatar Interaction in Metaverse: Framework for Full-body Interaction
    Lam, Kit Yung
    Yang, Liang
    Alhilal, Ahmad
    Lee, Lik-Hang
    Tyson, Gareth
    Hui, Pan
    PROCEEDINGS OF THE 4TH ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA IN ASIA, MMASIA 2022, 2022,
  • [6] Game Experience When Controlling a Weak Avatar in Full-Body Enaction
    Pugliese, Roberto
    Forger, Klaus
    Takala, Tapio
    INTELLIGENT VIRTUAL AGENTS, IVA 2015, 2015, 9238 : 418 - 431
  • [7] Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input
    Xiang, Donglai
    Prada, Fabian
    Cao, Zhe
    Guo, Kaiwen
    Wu, Chenglei
    Hodgins, Jessica
    Bagautdinov, Timur
    PROCEEDINGS OF THE SIGGRAPH ASIA 2023 CONFERENCE PAPERS, 2023,
  • [8] AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing
    Jiang, Jiaxi
    Streli, Paul
    Qiu, Huajian
    Fender, Andreas
    Laich, Larissa
    Snape, Patrick
    Holz, Christian
    COMPUTER VISION - ECCV 2022, PT V, 2022, 13665 : 443 - 460
  • [9] RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control
    Deng, Xiang
    Zheng, Zerong
    Zhang, Yuxiang
    Sun, Jingxiang
    Xu, Chao
    Yang, Xiaodong
    Wang, Lizhen
    Liu, Yebin
    2024 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, CVPR 2024, 2024, : 1996 - 2007
  • [10] Fast capture of textured full-body avatar with RGB-D cameras
    Shuai Lin
    Yin Chen
    Yu-Kun Lai
    Ralph R. Martin
    Zhi-Quan Cheng
    The Visual Computer, 2016, 32 : 681 - 691