A Systematic Review of Human-Computer Interaction (HCI) Research in Medical and Other Engineering Fields

被引:16
|
作者
Milani, Alireza Sadeghi [1 ]
Cecil-Xavier, Aaron [2 ]
Gupta, Avinash [3 ]
Cecil, J. [1 ]
Kennison, Shelia [4 ]
机构
[1] Oklahoma State Univ, Dept Comp Sci, Ctr Cyber Phys Syst, Stillwater, OK 74078 USA
[2] Univ Wisconsin, Dept Psychol, Madison, WI 53706 USA
[3] Univ Illinois, Dept Ind & Enterprise Syst Engn, Urbana, IL USA
[4] Oklahoma State Univ, Dept Psychol, Stillwater, OK USA
基金
美国国家科学基金会;
关键词
IMMERSIVE VIRTUAL-REALITY; MIXED-REALITY; TRAINING SIMULATOR; COGNITIVE LOAD; ENVIRONMENTS; EDUCATION; TOOL; VR; FEASIBILITY; AFFORDANCES;
D O I
10.1080/10447318.2022.2116530
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This article provides a systematic review of research related to Human-Computer Interaction techniques supporting training and learning in various domains including medicine, healthcare, and engineering. The focus is on HCI techniques involving Extended Reality (XR) technology which encompasses Virtual Reality, Augmented Reality, and Mixed Reality. HCI-based research is assuming more importance with the rapid adoption of XR tools and techniques in various training and learning contexts including education. There are many challenges in the adoption of HCI approaches, which results in a need to have a comprehensive and systematic review of such HCI methods in various domains. This article addresses this need by providing a systematic literature review of a cross-section of HCI approaches involving proposed so far. The PRISMA-guided search strategy identified 1156 articles for abstract review. Irrelevant abstracts were discarded. The whole body of each article was reviewed for the remaining articles, and those that were not linked to the scope of our specific issue were also eliminated. Following the application of inclusion/exclusion criteria, 69 publications were chosen for review. This article has been divided into the following sections: Introduction; Research methodology; Literature review; Threats of validity; Future research and Conclusion. Detailed classifications (pertaining to HCI criteria and concepts, such as affordance; training, and learning techniques) have also been included based on different parameters based on the analysis of research techniques adopted by various investigators. The article concludes with a discussion of the key challenges for this HCI area along with future research directions. A review of the research outcomes from these publications underscores the potential for greater success when such HCI-based approaches are adopted during such 3D-based training interactions. Such a higher degree of success may be due to the emphasis on the design of user-friendly (and user-centric) training environments, interactions, and processes that positively impact the cognitive abilities of users and their respective learning/training experiences. We discovered data validating XR-HCI as an ascending method that brings a new paradigm by enhancing skills and safety while reducing costs and learning time through replies to three exploratory study questions. We believe that the findings of this study will aid academics in developing new research avenues that will assist XR-HCI applications to mature and become more widely adopted.
引用
收藏
页码:515 / 536
页数:22
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