Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

被引:4
|
作者
Ke, Luoma [1 ]
Zhang, Zhejun [2 ]
Ma, Yidan [1 ]
Xiao, Yi [3 ]
Wu, Shengjun [4 ]
Wang, Xiuchao [4 ]
Liu, Xufeng [4 ]
He, Jibo [1 ]
机构
[1] Tsinghua Univ, Dept Psychol, Sch Social Sci, Beijing, Peoples R China
[2] Beijing Normal Univ, Fac Psychol, Beijing, Peoples R China
[3] China Astronaut Res & Training Ctr, Natl Key Lab Human Factors Engn, Beijing, Peoples R China
[4] Air Force Med Univ, Dept Mil Med Psychol, Xian, Peoples R China
来源
基金
中国国家自然科学基金;
关键词
SCAN PATTERNS; PILOTS; OPERATION; ATTENTION; INDEX;
D O I
10.3791/65170
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Efficient and economical performance evaluation of pilots has become critical to the aviation industry. With the development of virtual reality (VR) and the combination of eye-tracking technology, solutions to meet these needs are becoming a reality. Previous studies have explored VR-based flight simulators, focusing mainly on technology validation and flight training. The current study developed a new VR flight simulator to evaluate pilots' flight performance based on eye movement and flight indicators in a 3D immersive scene. During the experiment, 46 participants were recruited: 23 professional pilots and 23 college students without flight experience. The experiment results showed significant differences in flight performance between participants with and without flight experience, the former being higher than the latter. In contrast, those with flight experience showed more structured and efficient eye-movement patterns. These results of the differentiation of flight performance demonstrate the validity of the current VR flight simulator as a flight performance assessment method. The different eye-movement patterns with flight experience provide the basis for future flight selection. However, this VR-based flight simulator has shortcomings like motion feedback compared to traditional flight simulators. This flight simulator platform is highly flexible except for the apparent low cost. It can meet the diverse needs of researchers (e.g., measuring situation awareness, VR sickness, and workload by adding relevant scales).
引用
收藏
页数:20
相关论文
共 50 条
  • [1] Designing a Virtual Reality Flight Simulator
    Halim, Ilona
    Casey, John
    Baghaei, Nilufar
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 518 - 520
  • [2] A Low Cost Flight Simulator Using Virtual Reality Tools
    Yavrucuk, Ilkay
    Kubali, Eser
    Tarimci, Onur
    IEEE AEROSPACE AND ELECTRONIC SYSTEMS MAGAZINE, 2011, 26 (04) : 10 - 14
  • [3] A virtual reality flight simulator for human factors engineering
    Matthias Oberhauser
    Daniel Dreyer
    Cognition, Technology & Work, 2017, 19 : 263 - 277
  • [4] A virtual reality flight simulator for human factors engineering
    Oberhauser, Matthias
    Dreyer, Daniel
    COGNITION TECHNOLOGY & WORK, 2017, 19 (2-3) : 263 - 277
  • [5] Dynamic Models Based Virtual Reality Flight Simulator
    Valentino, Kelvin
    Christian, Kevin
    Wibowo, Singgih S.
    Joelianto, Endra
    INTERNETWORKING INDONESIA, 2019, 11 (01): : 23 - 28
  • [6] Assessing Expertise Using Eye Tracking in a Virtual Reality Flight Simulation
    Harris, D. J.
    Arthur, T.
    de Burgh, T.
    Duxbury, M.
    Lockett-Kirk, R.
    McBarnett, W.
    Vine, S. J.
    INTERNATIONAL JOURNAL OF AEROSPACE PSYCHOLOGY, 2023, 33 (03): : 153 - 173
  • [7] A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential
    Cross, Jamie I.
    Boag-Hodgson, Christine C.
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2025, 18 : 119 - 129
  • [8] Virtual Hand-Button Interaction in a Generic Virtual Reality Flight Simulator
    Aslandere, Turgay
    Dreyer, Daniel
    Pankratz, Frieder
    2015 IEEE AEROSPACE CONFERENCE, 2015,
  • [9] Development of a virtual flight simulator
    Rangel, RK
    Guimaraes, LNF
    Correa, FD
    CYBERPSYCHOLOGY & BEHAVIOR, 2002, 5 (05): : 461 - 470
  • [10] Comparing the Impact of State Versus Trait Factors on Memory Performance in a Virtual Reality Flight Simulator
    Pejemsky, Anya
    Van Benthem, Kathleen
    Herdman, Chris M.
    HCI INTERNATIONAL 2021 - LATE BREAKING POSTERS, HCII 2021, PT I, 2021, 1498 : 369 - 376