Poverty Traps in Online Knowledge-Based Peer-Production Communities

被引:1
|
作者
Vargo, Andrew [1 ]
Tag, Benjamin [2 ]
Blakely, Chris [3 ]
Kise, Koichi [1 ]
机构
[1] Osaka Metropolitan Univ, Grad Sch Informat, Dept Core Informat, Sakai 5998531, Japan
[2] Monash Univ, Fac Informat Technol, Dept Human Centred Comp, Clayton 3800, Australia
[3] Kyoto Coll Grad Studies Informat, Sch Appl Informat Technol, Kyoto 6068225, Japan
来源
INFORMATICS-BASEL | 2023年 / 10卷 / 03期
基金
日本科学技术振兴机构;
关键词
collaboration; peer production; reputation systems; virtual communities; REPUTATION;
D O I
10.3390/informatics10030061
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Online knowledge-based peer-production communities, like question and answer sites (Q & A), often rely on gamification, e.g., through reputation points, to incentivize users to contribute frequently and effectively. These gamification techniques are important for achieving the critical mass that sustains a community and enticing new users to join. However, aging communities tend to build "poverty traps" that act as barriers for new users. In this paper, we present our investigation of 32 domain communities from Stack Exchange and our analysis of how different subjects impact the development of early user advantage. Our results raise important questions about the accessibility of knowledge-based peer-production communities. We consider the analysis results in the context of changing information needs and the relevance of Q & A in the future. Our findings inform policy design for building more equitable knowledge-based peer-production communities and increasing the accessibility to existing ones.
引用
收藏
页数:16
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