Reducing Dental Anxiety in Children Using a Mobile Health App: Usability and User Experience Study

被引:0
|
作者
del Carmen, Maria del Carmen [1 ,4 ]
Cagigas-Muniz, Daniel [2 ]
Garcia-Robles, Rocio [2 ]
Oprescu, Andreea Madalina [3 ]
机构
[1] Univ Seville, Seville, Spain
[2] Univ Seville, Dept Architecture & Comp Technol, Seville, Spain
[3] Univ Seville, Dept Elect Technol, Seville, Spain
[4] Univ Seville, Avda Reina Mercedes S-N, Seville 41012, Spain
关键词
dentistry; dental anxiety; children; mobile; app; usability; user experience; human-centered design; mobile health; mHealth; digital health; mobile application; application development; ORAL-HEALTH; FEAR; DISTRACTION; PAIN; PREVALENCE; BEHAVIOR; OUTCOMES; YOUTH; IPAD;
D O I
10.2196/30443
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Dentistry interventions cause common anxiety and fear problems in children (6-11 years), and according to scientific evidence, this causes a decrease in their quality of life. Therapies mediated by IT-based tools have been shown to positively influence children's mood based on distraction as well as relaxing activities, but there is no evidence of their use to reduce dental anxiety in children. Objective: The aim of this study was to answer the following research question: Does our new children-centered codesign methodology contribute to achieving a usable mobile-based product with a highly scored user experience? Methods: A mobile health app was developed to reduce dental anxiety in children using rapid application development following the usage-centered design methodology. Structured interviews were conducted to test the usability and user experience of the app prototype among 40 children (n=20, 50%, boys and n=20, 50%, girls; age 6-11 years) using a children-adapted questionnaire and the 7-point Single Ease Question rating scale. The Smiley Faces Program-Revised questionnaire was used to assess the level of dental anxiety in participants. Results: There were no significant differences between girls and boys. The task completion rate was 95% (n=19) for children aged 6-8 years (group 1) and 100% (n=20) for children aged 9-11 years (group 2). Group 1 found watching the relaxing video (task C) to be the easiest, followed by playing a video minigame (task B) and watching the narrative (task A). Group 2 found task C to be the easiest, followed by task A and then task B. The average time spent on the different types of tasks was similar in both age groups. Most of the children in both age groups were happy with the app and found it funny. All children thought that having the app in the waiting room during a dental visit would be useful. Conclusions: The findings confirmed that the app is usable and provides an excellent user experience. Our children-adapted methodology contributes to achieving usable mobile-based products for children with a highly scored user experience.
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页数:16
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