To mimic reality or to go beyond? "Superpowers" in virtual reality, the experience of augmentation and its consequences

被引:2
|
作者
Neuhaus, Robin [1 ]
Ringfort-Felner, Ronda [1 ]
Sadeghian, Shadan [2 ]
Hassenzahl, Marc [1 ]
机构
[1] Univ Siegen, Fak Ubiquitous Design Experience & Interact 3, Wirtschaftsinformat, Kohlbettstr 15, D-57072 Siegen, Germany
[2] Univ Siegen, Fak Designing Autonomous Interact Syst 3, Wirtschaftsinformat, Kohlbettstr 15, D-57072 Siegen, Germany
关键词
Virtual reality; Augmented human capabilities; Superpowers; Experimental vignette study; Augmentation experience questionnaire; EXPERIMENTAL VIGNETTE; FACTORIAL SURVEYS; NEGATIVE AFFECT; PERSPECTIVES; VALIDATION; INTERFACES;
D O I
10.1016/j.ijhcs.2023.103165
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality (VR) offers the outstanding possibility to virtually extend human capabilities beyond reality (e.g., telekinesis). Previous work (Sadeghian and Hassenzahl, 2021) has proposed such augmentation as a core design principle of VR by identifying potential "superpowers". However, it remains unclear whether augmentation-oriented designs are perceived as augmenting at all by users, and if so, whether the experience is beneficial. We conducted two subsequent experimental vignette studies (N=105, N=151) and compared reality-oriented designs with augmentation-oriented designs. In the first study, we tested across three different scenarios; in the second, we explored different facets of augmentation. In both studies, we found augmentation-oriented designs to create a more intensive augmentation experience. Furthermore, augmentation experience was posi-tively related to positive affect, need fulfillment, usage intention and hedonic quality. In addition, this work successfully established a new measure to assess the subjective experience of augmentation.
引用
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页数:12
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