Sampling-Based Reactive Synthesis for Nondeterministic Hybrid Systems

被引:0
|
作者
Ho, Qi Heng [1 ]
Sunberg, Zachary N. [1 ]
Lahijanian, Morteza [1 ]
机构
[1] Univ Colorado, Dept Aerosp Engn Sci, Boulder, CO 80309 USA
关键词
Formal methods in robotics and automation; hybrid logical/dynamical planning and verification; motion andpath planning; planning under uncertainty; FEEDBACK;
D O I
10.1109/LRA.2023.3340029
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
This letter introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a two-player game, where the nondeterminism is an adversarial player whose objective is to prevent achieving temporal and reachability goals. The aim is to synthesize a winning strategy - a reactive (robust) strategy that guarantees the satisfaction of the goals under all possible moves of the adversarial player. Our proposed approach involves growing a (search) game-tree in the hybrid space by combining sampling-based motion planning with a novel bandit-based technique to select and improve on partial strategies. We show that the algorithm is probabilistically complete, i.e., the algorithm will asymptotically almost surely find a winning strategy, if one exists. The case studies and benchmark results show that our algorithm is general and effective, and consistently outperforms state of the art algorithms.
引用
收藏
页码:931 / 938
页数:8
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