Virtual reality-based serious games to improve motor learning in children with autism spectrum disorder: an exploratory study

被引:7
|
作者
Eleonora Minissi, Maria [1 ]
Romero Landini, Giampaolo Abate [1 ]
Maddalon, Luna [1 ]
Cervera Torres, Sergio [1 ]
Chicchi Giglioli, Irene Alice [1 ]
Sirera, Marian [2 ]
Abad, Luis [2 ]
Gomez-Garcia, Soledad [3 ]
Alcaniz, Mariano [1 ]
机构
[1] Univ Politecn Valencia, Insitute HUMAN Tech, Valencia, Spain
[2] Ctr Desarrollo Cognitivo Red Cenit, Valencia, Spain
[3] Univ Catolica Valencia, Fac Magisterio & Ciencias Educ, Valencia, Spain
关键词
virtual reality; serious games; motor learning; autism spectrum disorder; children; COORDINATION; ENVIRONMENTS; ADOLESCENTS; IMPLICIT; SKILLS;
D O I
10.1109/SEGAH57547.2023.10253792
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Children with autism spectrum disorder (ASD) often report impairments in motor learning compared to their peers with typical development (TD). The present study wants to preliminary assess the ability of virtual reality (VR) to foster motor learning in ASD. In particular, 20 children with ASD and 20 children with TD performed two VR-based serious games that required them to perform motor actions with the upper limbs with varying degrees of freedom in the movement. The two serious games were performed twice in a counterbalanced order, and execution time and accuracy were measured. Findings showed that children with ASD were less accurate and took longer to perform the two serious games than their peers with TD. Moreover, no motor learning effect was reported in the serious game that required movements with high-level degrees of freedom, while a motor learning effect was revealed in the game requiring precise goal-directed actions. The children with ASD improved their performance by reducing their execution time across game repetitions. The improvement in time performance did not affect accuracy, which remained stable across repetitions. These findings support the development and implementation of VR-based serious games in ASD intervention, as they could foster motor learning and improve motor skills in this population.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] Virtual Reality-Based Social Skills Training for Children With Autism Spectrum Disorder
    Ke, Fengfeng
    Moon, Jewoong
    Sokolikj, Zlatko
    JOURNAL OF SPECIAL EDUCATION TECHNOLOGY, 2022, 37 (01) : 49 - 62
  • [2] Effects of a Virtual Reality-Based Aggression Control Program on Children with Autism Spectrum Disorder: A Case Study
    Jung, Miran
    Park, Jaewon
    CHILDREN-BASEL, 2025, 12 (02):
  • [3] A CASE STUDY ON DELIVERING VIRTUAL REALITY LEARNING FOR CHILDREN WITH AUTISM SPECTRUM DISORDER USING VIRTUAL REALITY HEADSETS
    Li, Chen
    Yuan, Vanessa S. N.
    Ip, Horace H. S.
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 728 - 734
  • [4] Serious Games to Facilitate Social Integration for Children with Autism Spectrum Disorder This article presents serious games to facilitate social integration for children with Autism Spectrum Disorder
    Jimenez-Honrado, Javier
    Sebastian, Gabriel
    Gallud, Jose A.
    Penichet, Victor M. R.
    PROCEEDINGS OF THE XXIII INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, INTERACCION 2023, 2023,
  • [5] VIRTUAL REALITY-BASED SENSORIMOTOR TRAINING IMPROVES BALANCE AND MOTOR RESPONSES CHILDREN WITH FETAL ALCOHOL SPECTRUM DISORDER
    Jirikowic, T. L.
    Hsu, L. Y.
    Mccoy, S. W.
    Ciol, M. A.
    Price, R.
    Kartin, D. K.
    ALCOHOLISM-CLINICAL AND EXPERIMENTAL RESEARCH, 2015, 39 : 225A - 225A
  • [6] A serious game with virtual reality for travel training with Autism Spectrum Disorder
    Bernardes, Miguel
    Barros, Fernando
    Simoes, Marco
    Castelo-Branco, Miguel
    2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR), 2015, : 127 - 128
  • [7] Evaluating the Potential of Immersive Virtual Reality-Based Serious Games Interventions for Autism: A Pocket Guide Evaluation Framework
    Peretti, Sara
    Pino, Maria Chiara
    Caruso, Federica
    Di Mascio, Tania
    EDUCATION SCIENCES, 2024, 14 (04):
  • [8] Exploratory Study of Virtual Reality-Based Cognitive Assessment
    Cheng, J.
    Wang, R.
    Davidovics, H.
    Bakshian, J.
    Sebti, R.
    Waksman, M.
    Naeim, A.
    JOURNAL OF THE AMERICAN GERIATRICS SOCIETY, 2024, 72 : S133 - S134
  • [9] Cognitive training on stroke patients via virtual reality-based serious games
    Gamito, Pedro
    Oliveira, Jorge
    Coelho, Carla
    Morais, Diogo
    Lopes, Paulo
    Pacheco, Jose
    Brito, Rodrigo
    Soares, Fabio
    Santos, Nuno
    Barata, Ana Filipa
    DISABILITY AND REHABILITATION, 2017, 39 (04) : 385 - 388
  • [10] Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature Review
    de Carvalho, Ana Paula
    Braz, Camila S. S.
    dos Santos, Sibele M. M.
    Ferreira, Renato A. C.
    Prates, Raquel O. O.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (14) : 3655 - 3682