It's Not Always About You: The Subject and Ecological Entanglement in Video Games

被引:2
|
作者
Heijmen, Nicky [1 ]
Vervoort, Joost [2 ]
机构
[1] Amsterdam Univ Appl Sci, Fac Digital Media & Creat Ind, Amstelcampus,Wibautstr 3b, Amsterdam, Netherlands
[2] Univ Utrecht, Copernicus Inst Sustainable Dev, Utrecht, Netherlands
基金
欧盟地平线“2020”;
关键词
video games; game design; ecology; sustainability; subjectivity;
D O I
10.1177/15554120231179261
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In the face of a global ecological crisis, culturally dominant framings of subjective experience as separate from living ecologies are no longer sufficient. Games might offer ways to break down these divisions. Alenda Chang has proposed bringing game ecologies to life. To complement her position, in this paper, we aim to inspire game designers and researchers to explore ways in which video games can remodel the perceived player subject as a pathway to ecological entanglement. We investigate four strategies for decentering and deconstructing the subject. These are: (1) deconstructing the subject to foreground internal sources of entanglement; (2) dismantling, distorting, ignoring, and/or invading the visual perspective; (3) conceptual deconstruction and reframing of a sense of self; and (4) decentering the subject through shifting contexts. For each of these, we introduce relevant examples of narrative and gameplay design in existing video games and suggest steps for further development in each direction.
引用
收藏
页码:743 / 760
页数:18
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