A game-theoretic perspective of deep neural networks

被引:0
|
作者
Ren, Chunying [1 ]
Wu, Zijun [2 ]
Xu, Dachuan [1 ]
Xu, Wenqing [1 ]
机构
[1] Beijing Univ Technol, Dept Operat Res & Informat Engn, Beijing 100124, Peoples R China
[2] Hefei Univ, Inst Appl Optimizat, Dept Artificial Intelligence & Bigdata, Jinxiu 99, Hefei 230601, Anhui, Peoples R China
基金
中国国家自然科学基金; 北京市自然科学基金;
关键词
Deep neural networks; Non -atomic congestion game; Wardrop equilibria; Local minima;
D O I
10.1016/j.tcs.2022.09.035
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We devote this paper to a theoretic analysis of deep neural networks from a gametheoretical perspective. We consider a general deep neural network D with linear activation functions f (x) = x + b. We show that the deep neural network can be transformed into a non-atomic congestion game, regardless whether it is fully connected or locally connected. Moreover, we show that learning the weight and bias vectors of D for a training set H is equivalent to computing an optimal solution of the corresponding non-atomic congestion game. In particular, when D is a deep neural network for a classification task, then the learning is equivalent to computing a Wardrop equilibrium of the corresponding non-atomic congestion game. (c) 2022 Elsevier B.V. All rights reserved.
引用
收藏
页码:48 / 62
页数:15
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