The Problem of Memory in the Assassin's Creed Series (2007-2020)

被引:1
|
作者
Bello, Robson Scarassati [1 ]
机构
[1] Univ Sao Paulo, Social Hist, Hist Av Prof Lineu Prestes 338, BR-05508900 Sao Paulo, Brazil
关键词
Assassin's Creed; history; memory; representation; culture industry;
D O I
10.1177/15554120231202720
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
The purpose of this paper is to examine how History and Memory are depicted in the video game series Assassin's Creed from 2007 to 2020. These games aim to recreate various historical periods by immersing the player's character from the present into the memories of their ancestors' using technology. Assassin's Creed portrays the past through specific means: a narrative conveyed through events, spatially explorable environments, and, most importantly, the ability to interact with these elements. The series presents a supposedly multicultural perspective by offering its own interpretations of "historical truth" and collective memory. I argue contend that cultural products, when reinterpreted in the context of contemporary discussions and their own unique format, significantly influence the perception of certain historical moments in the collective imagination.
引用
收藏
页数:18
相关论文
共 50 条
  • [1] History and Memory in Assassin's Creed (2007-2015)
    Bello, Robson Scarassati
    [J]. TEMPO E ARGUMENTO, 2019, 11 (27): : 304 - 339
  • [2] ASSASSIN'S CREED
    Socha, John
    [J]. SIGHT AND SOUND, 2018, 28 (04): : 95 - 95
  • [3] ASSASSIN'S CREED
    Dew, Spencer
    Kurzel, Justin
    [J]. RELIGIOUS STUDIES REVIEW, 2017, 43 (02) : 155 - 155
  • [4] Assassin's Creed
    Rizov, Vadim
    [J]. SIGHT AND SOUND, 2017, 27 (03): : 72 - 72
  • [5] Assassin's Creed Syndicate
    Tutundjian, Guillaume Nerces
    [J]. HISTORIA, 2015, (828): : 24 - 24
  • [6] Assassin's Creed: Syndicate
    Gilbert, Lisa
    [J]. THEORY AND RESEARCH IN SOCIAL EDUCATION, 2017, 45 (01): : 145 - 155
  • [7] Assassin's Creed Unity
    Lize, Mathilde
    [J]. HISTORIA, 2015, (817): : 16 - 16
  • [8] Assassin's Creed and Transmedia Storytelling
    Veugen, Connie
    [J]. INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 2016, 8 (02) : 1 - 19
  • [9] ASSASSIN'S CREED 2: A RENAISSANCE
    Ruch, Adam
    [J]. JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (03): : 281 - 290
  • [10] Assassin's Creed Chronicles Russia
    Tutundjian, Guillaume Nerces
    [J]. HISTORIA, 2016, (832): : 80 - 80