Developing social-emotional concepts for learning with video games

被引:20
|
作者
Toh, Weimin [1 ,3 ]
Kirschner, David [2 ]
机构
[1] Nanyang Technol Univ, Natl Inst Educ, Singapore, Singapore
[2] Georgia Gwinnett Coll, Lawrenceville, GA USA
[3] Nanyang Technol Univ, Natl Inst Educ, Dept English Language & Literature, Nanyang Walk,NIE3-03-02 C3, Singapore 637616, Singapore
关键词
Video games; Social-emotional wellbeing; Grounded theory; Game design; Unified theoretical model; INHIBITORY CONTROL; SELF-REGULATION; INDIVIDUAL-DIFFERENCES; STUDENTS; SKILLS; INTELLIGENCE; IMPROVEMENT; MODEL;
D O I
10.1016/j.compedu.2022.104708
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This qualitative study uses grounded theory to derive a set of social-emotional learning concepts from a group of subjects who demonstrated social-emotional skills in video game play. We found evidence of social-emotional learning concepts through analysing game recordings, interviews, and player reflections. The concepts, including inhibitory control, prosocial behaviours, perse-verance, social awareness, self-management, relationship management, emotional regulation, and optimism, are synthesised into a social-emotional theoretical model grounded in social-emotional theories of learning. Based on the findings, we suggest how teachers and game de-signers can create learning opportunities using the social-emotional learning concepts in video games.
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页数:16
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