Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames

被引:1
|
作者
Guo, Zixuan [1 ]
Xu, Wenge [2 ]
Zhang, Jialin [1 ]
Wang, Hongyu [1 ]
Lo, Cheng-Hung [1 ]
Liang, Hai-Ning [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Suzhou, Peoples R China
[2] Birmingham City Univ, Birmingham, W Midlands, England
关键词
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality; Software and its engineering; Software organization and properties; Virtual worlds software; Interactive games; SELF-CONSCIOUSNESS; FACILITATION; PRESSURE; CHOKING; ANXIETY; AGE;
D O I
10.1109/ISMAR59233.2023.00077
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on player performance and experience in virtual reality (VR) exergames. By manipulating of NPC appearance (face and body shape) and voice familiarity, we explored their effect on game performance, experience, and exertion. The findings reveal that familiar NPC audiences have a positive impact on performance, creating a more enjoyable gaming experience, and leading players to perceive less exertion. Moreover, individuals with higher levels of self-consciousness exhibit heightened sensitivity to the familiarity with NPC audiences. Our results shed light on the role of familiar NPC audiences in enhancing player experiences and provide insights for designing more engaging and personalized VR exergame environments.
引用
收藏
页码:622 / 631
页数:10
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