Measuring User Engagement in Virtual, Augmented, and Mixed Reality Interventions for Stress Reduction

被引:1
|
作者
Nath, Nishu [1 ]
Kalatzis, Apostolos [1 ]
Stanley, Laura [1 ]
机构
[1] Montana State Univ, Bozeman, MT 59717 USA
基金
美国国家卫生研究院; 美国国家科学基金会;
关键词
Stress reduction; Immersive technology; Virtual Reality; Augmented Reality; Mixed Reality; Cognitive Behavioral Therapy; Biofeedback; User engagement; COGNITIVE-BEHAVIORAL THERAPY; TECHNOLOGY; EXPERIENCE; RESPONSES;
D O I
10.1007/978-3-031-48041-6_38
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Stress affects individuals across the world, posing significant challenges on the mental and physical states and overall quality of life. These detrimental consequences may include increased risk of mental disorders, such as anxiety, depression, and higher risk to physical ailments. Therefore, there is an urgent need for effective interventions which can reduce stress. Cognitive Behavioral Therapy (CBT) videos and Biofeedback techniques offer supportive approaches in alleviating stress. CBT provides cognitive restructuring and behavioral strategies to modify negative patterns, while Biofeedback utilizes physiological measurements to provide real-time feedback for stress symptom regulation. Integrating CBT, Biofeedback, and immersive technology, such as immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), enhances the effectiveness of stress reduction interventions through immersive and engaging experiences. This paper proposes a solution that combines the principles of CBT videos and Biofeedback techniques within immersive environments. CBT videos within immersive environments provide engaging and immersive therapeutic content, while Biofeedback interventions enable users to regulate their physiological responses in an immersive environment but in real-time, empowering the users to regulate stress levels effectively. Building upon this premise, the study aims to comprehensively assess user engagement and evaluate the effectiveness of immersive interventions in stress reduction across VR, AR, and MR platforms. In addition to measuring user engagement, the study also aims to investigate factors such as user presence, immersion, emotion, and perceived usability to identify the most conducive immersive environment for stress reduction interventions. The research seeks to contribute to the development of personalized and effective stress reduction interventions, providing valuable insights into the potential of immersive technologies for stress minimization. The expected outcome of this study is to demonstrate the effectiveness of immersive interventions in minimizing stress and promoting wellness.
引用
收藏
页码:570 / 583
页数:14
相关论文
共 50 条
  • [1] Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling
    Jin, Yunshui
    Ma, Minhua
    Liu, Zhejun
    INTERACTING WITH COMPUTERS, 2024, : 383 - 397
  • [2] VIRTUAL, AUGMENTED, AND MIXED REALITY
    Martin, Erik J.
    ECONTENT, 2017, 40 (03) : 18 - 22
  • [3] Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review
    Odenigbo, Ifeanyi Paul
    Reen, Jaisheen Kour
    Eneze, Chimamaka
    Friday, Aniefiok
    Orji, Rita
    2022 IEEE 10TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH(SEGAH' 22), 2022,
  • [4] Augmented Reality for virtual user manual
    De Amicis R.
    Ceruti A.
    Francia D.
    Frizziero L.
    Simões B.
    International Journal on Interactive Design and Manufacturing (IJIDeM), 2018, 12 (2): : 689 - 697
  • [5] Augmented, Virtual, and Mixed Reality in Practice
    Shoemaker, Travis A.
    Saylor, Adam
    Brown, W. Kortney
    Marchisello, Matthew
    Snider, Fred
    GEO-CONGRESS 2023: GEOTECHNICAL DATA ANALYSIS AND COMPUTATION, 2023, 342 : 584 - 594
  • [7] Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library
    Eden, Bradford Lee
    JOURNAL OF WEB LIBRARIANSHIP, 2019, 13 (04) : 331 - 332
  • [8] Mixed reality: The continuum from virtual to augmented reality
    Wingrave, C
    Hix, D
    Schmalstieg, D
    MacIntyre, B
    Bowman, D
    Mine, M
    IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 121 - 121
  • [9] Factors Influencing Engagement in Hybrid Virtual and Augmented Reality
    Li, Yue
    Ch'ng, Eugene
    Cobb, Sue
    ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION, 2023, 30 (04)
  • [10] Measuring Perception of Realism in Mixed and Augmented Reality
    Williams, Ian
    Dolhasz, Alan
    Monnoyer, Nicholas
    PROCEEDINGS OF THE 2015 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY WORKSHOPS, 2015, : 24 - 24