A systematic review: Virtual-reality-based techniques for human exercises and health improvement

被引:26
|
作者
Ali, Saba Ghazanfar [1 ]
Wang, Xiangning [2 ]
Li, Ping [3 ,4 ]
Jung, Younhyun [5 ]
Bi, Lei [6 ]
Kim, Jinman [6 ]
Chen, Yuting [1 ]
Feng, David Dagan [6 ]
Magnenat Thalmann, Nadia [7 ]
Wang, Jihong [8 ]
Sheng, Bin [1 ]
机构
[1] Shanghai Jiao Tong Univ, Dept Comp Sci & Engn, Shanghai, Peoples R China
[2] Shanghai Jiao Tong Univ, Shanghai Peoples Hosp 6, Sch Med, Dept Ophthalmol, Shanghai, Peoples R China
[3] Hong Kong Polytech Univ, Dept Comp, Hong Kong, Peoples R China
[4] Hong Kong Polytech Univ, Sch Design, Hong Kong, Peoples R China
[5] Gachon Univ, Sch Comp, Seongnam, South Korea
[6] Univ Sydney, Sch Comp Sci, Biomed & Multimedia Informat Technol Res Grp, Sydney, NSW, Australia
[7] Univ Geneva, MIRALab, Geneva, Switzerland
[8] Shanghai Univ Sport, Shanghai, Peoples R China
基金
中国国家自然科学基金;
关键词
virtual reality; myopia; amblyopia; presbyopia; age-related macular degeneration; Alzheimer; multiple sclerosis; epilepsy; AUTISM SPECTRUM DISORDER; GLOBAL PREVALENCE; VIDEO GAME; MULTIPLE-SCLEROSIS; TEMPORAL TRENDS; OLDER CHILDREN; AMBLYOPIA; ADULTS; MYOPIA; REHABILITATION;
D O I
10.3389/fpubh.2023.1143947
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Virtual Reality (VR) has emerged as a new safe and efficient tool for the rehabilitation of many childhood and adulthood illnesses. VR-based therapies have the potential to improve both motor and functional skills in a wide range of age groups through cortical reorganization and the activation of various neuronal connections. Recently, the potential for using serious VR-based games that combine perceptual learning and dichoptic stimulation has been explored for the rehabilitation of ophthalmological and neurological disorders. In ophthalmology, several clinical studies have demonstrated the ability to use VR training to enhance stereopsis, contrast sensitivity, and visual acuity. The use of VR technology provides a significant advantage in training each eye individually without requiring occlusion or penalty. In neurological disorders, the majority of patients undergo recurrent episodes (relapses) of neurological impairment, however, in a few cases (60-80%), the illness progresses over time and becomes chronic, consequential in cumulated motor disability and cognitive deficits. Current research on memory restoration has been spurred by theories about brain plasticity and findings concerning the nervous system's capacity to reconstruct cellular synapses as a result of interaction with enriched environments. Therefore, the use of VR training can play an important role in the improvement of cognitive function and motor disability. Although there are several reviews in the community employing relevant Artificial Intelligence in healthcare, VR has not yet been thoroughly examined in this regard. In this systematic review, we examine the key ideas of VR-based training for prevention and control measurements in ocular diseases such as Myopia, Amblyopia, Presbyopia, and Age-related Macular Degeneration (AMD), and neurological disorders such as Alzheimer, Multiple Sclerosis (MS) Epilepsy and Autism spectrum disorder. This review highlights the fundamentals of VR technologies regarding their clinical research in healthcare. Moreover, these findings will raise community awareness of using VR training and help researchers to learn new techniques to prevent and cure different diseases. We further discuss the current challenges of using VR devices, as well as the future prospects of human training.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Human–Robot Collaborative Control in a Virtual-Reality-Based Telepresence System
    Jianhao Du
    Ha Manh Do
    Weihua Sheng
    International Journal of Social Robotics, 2021, 13 : 1295 - 1306
  • [2] Multipurpose virtual-reality-based motion simulator
    Lin, CT
    Chung, IF
    Lin, JY
    2001 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5: E-SYSTEMS AND E-MAN FOR CYBERNETICS IN CYBERSPACE, 2002, : 2846 - 2851
  • [3] Multipurpose virtual-reality-based motion simulator
    Lin, CT
    Chung, IF
    Liann, SA
    Su, FY
    PROCEEDINGS OF THE 3RD WORLD CONGRESS ON INTELLIGENT CONTROL AND AUTOMATION, VOLS 1-5, 2000, : 2699 - 2704
  • [4] Human-Robot Collaborative Control in a Virtual-Reality-Based Telepresence System
    Du, Jianhao
    Do, Ha Manh
    Sheng, Weihua
    INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS, 2021, 13 (06) : 1295 - 1306
  • [5] Avoidance behaviors of pedestrians in a virtual-reality-based experiment
    Liu, Weisong
    Zhang, Jun
    Li, Xudong
    Song, Weiguo
    Physica A: Statistical Mechanics and its Applications, 2022, 590
  • [6] The Effect of Virtual-Reality-Based Restorative Environments on Creativity
    Li, Hongqidi
    Du, Xueyan
    Ma, Huirui
    Wang, Zhimeng
    Li, Yue
    Wu, Jianping
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2022, 19 (19)
  • [7] Recent Tools and Techniques of BIM-Based Virtual Reality: A Systematic Review
    Sidani, Adeeb
    Dinis, Fabio Matoseiro
    Sanhudo, Luis
    Duarte, J.
    Santos Baptista, J.
    Pocas Martins, Joao
    Soeiro, Alfredo
    ARCHIVES OF COMPUTATIONAL METHODS IN ENGINEERING, 2021, 28 (02) : 449 - 462
  • [8] Recent Tools and Techniques of BIM-Based Virtual Reality: A Systematic Review
    Adeeb Sidani
    Fábio Matoseiro Dinis
    Luís Sanhudo
    J. Duarte
    J. Santos Baptista
    João Poças Martins
    Alfredo Soeiro
    Archives of Computational Methods in Engineering, 2021, 28 : 449 - 462
  • [9] A virtual-reality-based telerehabilitation system with force feedback
    Popescu, VG
    Burdea, GC
    Bouzit, M
    Hentz, VR
    IEEE TRANSACTIONS ON INFORMATION TECHNOLOGY IN BIOMEDICINE, 2000, 4 (01): : 45 - 51
  • [10] Avoidance behaviors of pedestrians in a virtual-reality-based experiment
    Liu, Weisong
    Zhang, Jun
    Li, Xudong
    Song, Weiguo
    PHYSICA A-STATISTICAL MECHANICS AND ITS APPLICATIONS, 2022, 590