Definition of guidelines for virtual reality application design based on visual attention

被引:2
|
作者
Baldoni, Sara [1 ]
assi, Mohamed Saifeddine Hadj S. [2 ]
Carli, Marco [2 ]
Battisti, Federica [1 ]
机构
[1] Univ Padua, Dept Informat Engn, Via Gradenigo 6-b, I-35131 Padua, Italy
[2] Roma Tre Univ, Dept Ind Elect & Mech Engn, Via Vito Volterra 62, I-00146 Rome, Italy
关键词
Virtual reality; Attention-driven application design; Reaction time;
D O I
10.1007/s11042-023-17488-y
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In virtual reality applications, head-mounted displays allow users to explore virtual surroundings, thus creating a high sense of immersion. However, due to the novelty of the technology and the possibility of freely enjoying a 360 degrees virtual world, users can get distracted and divert their attention from the content of the application. In this work, we define a set of guidelines for the design of virtual reality applications for enhancing the users' attention. To the best of our knowledge, this is one of the first attempts to provide general guidelines for virtual application design based on visual attention. More specifically, we analyze the different categories of factors that contribute to the user's responsiveness and define a set of experiments for measuring the user's promptness with respect to visual stimuli with different features and in the presence of audio/visual distractions. Experimental tests have been carried out with 36 volunteers. The users' reaction time has been recorded and the performed analysis allowed the definition of a set of guidelines based on individual, operational, and technological factors for the design of virtual reality applications optimized in terms of user attention. In particular, statistical tests demonstrated that the presence of distractions leads to significantly different reaction times with respect to the case of no distractions, and that users belonging to different age intervals have significantly different behaviors. Moreover, the optimal placement of objects has been identified and the impact of cybersickness has been analyzed.
引用
收藏
页码:49615 / 49640
页数:26
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