Use of virtual reality for the management of phantom limb pain: a systematic review

被引:3
|
作者
Hali, Kalter [1 ,6 ]
Manzo, Marc A. [1 ]
Koucheki, Robert [1 ]
Wunder, Jay S. [2 ,3 ]
Jenkinson, Richard J. [2 ,4 ]
Mayo, Amanda L. [1 ,5 ]
Ferguson, Peter C. [2 ,3 ]
Lex, Johnathan R. [2 ]
机构
[1] Univ Toronto, Temerty Fac Med, Toronto, ON, Canada
[2] Univ Toronto, Dept Surg, Div Orthoped Surg, Toronto, ON, Canada
[3] Mt Sinai Hosp, Univ Musculoskeletal Oncol Unit, Toronto, ON, Canada
[4] Sunnybrook Hlth Sci Ctr, Div Orthopaed Surg, Toronto, ON, Canada
[5] Sunnybrook Hlth Sci Ctr, Div Phys Med & Rehabil, Toronto, ON, Canada
[6] 27 Kings Coll Circle, Toronto, ON M5S 1A1, Canada
关键词
Virtual reality; therapy; phantom limb pain; amputation; systematic review; THERAPY; REORGANIZATION; AMPUTEES;
D O I
10.1080/09638288.2023.2172222
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
PurposeTo summarize the research on the effectiveness of virtual reality (VR) therapy for the management of phantom limb pain (PLP).MethodsThree databases (SCOPUS, Ovid Embase, and Ovid MEDLINE) were searched for studies investigating the use of VR therapy for the treatment of PLP. Original research articles fulfilling the following criteria were included: (i) patients 18 years and older; (ii) all etiologies of amputation; (iii) any level of amputation; (iv) use of immersive VR as a treatment modality for PLP; (v) self-reported objective measures of PLP before and after at least one VR session; (vi) written in English.ResultsA total of 15 studies were included for analysis. Fourteen studies reported decreases in objective pain scores following a single VR session or a VR intervention consisting of multiple sessions. Moreover, combining VR with tactile stimulation had a larger beneficial effect on PLP compared with VR alone.ConclusionsBased on the current literature, VR therapy has the potential to be an effective treatment modality for the management of PLP. However, the low quality of studies, heterogeneity in subject population and intervention type, and lack of data on long-term relief make it difficult to draw definitive conclusions.IMPLICATION FOR REHABILITATIONVirtual reality (VR) therapy has emerged as a new potential treatment option for phantom limb pain (PLP) that circumvents some limitations of mirror therapy.VR therapy was shown to decrease PLP following a single VR session as well as after an intervention consisting of multiple sessions.The addition of vibrotactile stimuli to VR therapy may lead to larger decreases in PLP scores compared with VR therapy alone.
引用
收藏
页码:629 / 636
页数:8
相关论文
共 50 条
  • [1] Virtual and Augmented Reality in Management of Phantom Limb Pain: A Systematic Review
    Eldaly, Abdullah S.
    Avila, Francisco R.
    Torres-Guzman, Ricardo A.
    Maita, Karla C.
    Garcia, John P.
    Serrano, Luiza Palmieri
    Emam, Omar S.
    Forte, Antonio J.
    [J]. HAND-AMERICAN ASSOCIATION FOR HAND SURGERY, 2024, 19 (04): : 545 - 554
  • [2] Virtual reality therapies for phantom limb pain
    Perry, Briana N.
    Mercier, Catherine
    Pettifer, Steve R.
    Cole, Jonathan
    Tsao, Jack W.
    [J]. EUROPEAN JOURNAL OF PAIN, 2014, 18 (07) : 897 - 899
  • [3] Virtual and augmented reality in the treatment of phantom limb pain: A literature review
    Dunn, Justin
    Yeo, Elizabeth
    Moghaddampour, Parisah
    Chau, Brian
    Humbert, Sarah
    [J]. NEUROREHABILITATION, 2017, 40 (04) : 595 - 601
  • [4] Virtual reality (VR) treatment for phantom limb pain
    Sumitani, Masahiko
    Osumi, Michihiro
    Inomata, Kazunori
    Otake, Yuko
    Inoue, Reo
    Tsuchida, Rikuhei
    Yokoshima, Yaeko
    Azuma, Kenji
    Abe, Hiroaki
    [J]. PAIN RESEARCH, 2019, 34 (01) : 19 - 23
  • [5] Utilising Virtual Reality in Pain Management: A Systematic Review
    Faiz, D.
    Rumaizah, Nor M. N.
    Nadira, Puteri Sofia M. K.
    Shahir, Mohd A.
    [J]. MEDICINE AND HEALTH, 2021, 16 (02): : 52 - 71
  • [6] Can Immersive Virtual Reality Reduce Phantom Limb Pain?
    Murray, Craig D.
    Patchick, Emma L.
    Caillette, Fabrice
    Howard, Toby
    Pettifer, Stephen
    [J]. MEDICINE MEETS VIRTUAL REALITY 14: ACCELERATING CHANGE IN HEALTHCARE: NEXT MEDICAL TOOLKIT, 2006, 119 : 407 - +
  • [7] Characteristics of Phantom Limb Pain Alleviated with Virtual Reality Rehabilitation
    Osumi, Michihiro
    Inomata, Kazunori
    Inoue, Yuji
    Otake, Yuko
    Morioka, Shu
    Sumitani, Masahiko
    [J]. PAIN MEDICINE, 2019, 20 (05) : 1038 - 1046
  • [8] An Affordable Virtual Reality System for Treatment of Phantom Limb Pain
    Henriksen, Bartal
    Nielsen, Ronni
    Szabo, Laszlo
    Evers, Nicolaj
    Kraus, Martin
    Geng, Bo
    [J]. VRIC'16: PROCEEDINGS OF THE 2016 VIRTUAL REALITY INTERNATIONAL CONFERENCE, 2016,
  • [9] Multimodal Virtual Reality Platform for the Rehabilitation of Phantom Limb Pain
    Wake, Naoki
    Sano, Yuko
    Oya, Reishi
    Sumitani, Masahiko
    Kumagaya, Shin-ichiro
    Kuniyoshi, Yasuo
    [J]. 2015 7TH INTERNATIONAL IEEE/EMBS CONFERENCE ON NEURAL ENGINEERING (NER), 2015, : 787 - 790
  • [10] Immersive Virtual Reality Games for Rehabilitation of Phantom Limb Pain
    Akbulut, Akhan
    Gungor, Feray
    Tarakci, Ela
    Cabuk, Abdurrahman
    Aydin, Muhammed Ali
    [J]. 2019 MEDICAL TECHNOLOGIES CONGRESS (TIPTEKNO), 2019, : 334 - 337